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authorSebastian Ouellette <bigbrosebas@gmail.com>2022-06-19 16:54:59 -0400
committerGitHub <noreply@github.com>2022-06-19 16:54:59 -0400
commitdc849350597e9eaaa8badab46667dc06d802f650 (patch)
tree3c4a78487ba54f63dfc81255b37f1bd887176239 /src/managers/input/InputManager.cpp
parent95e083dbd3baec094220848592e9258de8acf2cc (diff)
Set the constraint position to the window center (properly)
Missed one expression, it was set to the bottom middle. I missed it because i don't have an extra monitor extending from the bottom of that screen.
Diffstat (limited to 'src/managers/input/InputManager.cpp')
-rw-r--r--src/managers/input/InputManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp
index d5bfd8fd..139cafdb 100644
--- a/src/managers/input/InputManager.cpp
+++ b/src/managers/input/InputManager.cpp
@@ -49,7 +49,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
- const auto CONSTRAINTPOS = Vector2D((CONSTRAINTWINDOW->m_uSurface.xwayland->x + CONSTRAINTSIZE.x) / 2.0, (CONSTRAINTWINDOW->m_uSurface.xwayland->y + CONSTRAINTSIZE.y));
+ const auto CONSTRAINTPOS = Vector2D((CONSTRAINTWINDOW->m_uSurface.xwayland->x + CONSTRAINTSIZE.x) / 2.0, (CONSTRAINTWINDOW->m_uSurface.xwayland->y + CONSTRAINTSIZE.y) / 2.0);
// I'm a worm and I added some code to override some annoying stuff :)