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authorVaxry <43317083+vaxerski@users.noreply.github.com>2025-08-28 11:20:29 +0200
committerGitHub <noreply@github.com>2025-08-28 11:20:29 +0200
commit81bf4eccba449bfe2b6adfb51260108aec710d4f (patch)
tree215c5b536cbcf1df9888081aadd3de16eb4b3ebe /src/managers/animation
parent378e130f1426648d8d734049800128f9882805bf (diff)
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
Diffstat (limited to 'src/managers/animation')
-rw-r--r--src/managers/animation/AnimationManager.cpp351
-rw-r--r--src/managers/animation/AnimationManager.hpp58
-rw-r--r--src/managers/animation/DesktopAnimationManager.cpp491
-rw-r--r--src/managers/animation/DesktopAnimationManager.hpp26
4 files changed, 926 insertions, 0 deletions
diff --git a/src/managers/animation/AnimationManager.cpp b/src/managers/animation/AnimationManager.cpp
new file mode 100644
index 00000000..6675216a
--- /dev/null
+++ b/src/managers/animation/AnimationManager.cpp
@@ -0,0 +1,351 @@
+#include "AnimationManager.hpp"
+#include "../../Compositor.hpp"
+#include "../HookSystemManager.hpp"
+#include "../../config/ConfigManager.hpp"
+#include "../../desktop/DesktopTypes.hpp"
+#include "../../helpers/AnimatedVariable.hpp"
+#include "../../macros.hpp"
+#include "../../config/ConfigValue.hpp"
+#include "../../desktop/Window.hpp"
+#include "../../desktop/LayerSurface.hpp"
+#include "../eventLoop/EventLoopManager.hpp"
+#include "../../helpers/varlist/VarList.hpp"
+#include "../../render/Renderer.hpp"
+
+#include <hyprgraphics/color/Color.hpp>
+#include <hyprutils/animation/AnimatedVariable.hpp>
+#include <hyprutils/animation/AnimationManager.hpp>
+
+static int wlTick(SP<CEventLoopTimer> self, void* data) {
+ if (g_pAnimationManager)
+ g_pAnimationManager->onTicked();
+
+ if (g_pCompositor->m_sessionActive && g_pAnimationManager && g_pHookSystem && !g_pCompositor->m_unsafeState &&
+ std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; })) {
+ g_pAnimationManager->tick();
+ EMIT_HOOK_EVENT("tick", nullptr);
+ }
+
+ if (g_pAnimationManager && g_pAnimationManager->shouldTickForNext())
+ g_pAnimationManager->scheduleTick();
+
+ return 0;
+}
+
+CHyprAnimationManager::CHyprAnimationManager() {
+ m_animationTimer = makeShared<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
+ if (g_pEventLoopManager) // null in --verify-config mode
+ g_pEventLoopManager->addTimer(m_animationTimer);
+
+ addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
+}
+
+template <Animable VarType>
+static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
+ if (warp || av.value() == av.goal()) {
+ av.warp(true, false);
+ return;
+ }
+
+ const auto DELTA = av.goal() - av.begun();
+ av.value() = av.begun() + DELTA * POINTY;
+}
+
+static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
+ if (warp || av.value() == av.goal()) {
+ av.warp(true, false);
+ return;
+ }
+
+ // convert both to OkLab, then lerp that, and convert back.
+ // This is not as fast as just lerping rgb, but it's WAY more precise...
+ // Use the CHyprColor cache for OkLab
+
+ const auto& L1 = av.begun().asOkLab();
+ const auto& L2 = av.goal().asOkLab();
+
+ static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
+
+ const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
+ .l = lerp(L1.l, L2.l, POINTY),
+ .a = lerp(L1.a, L2.a, POINTY),
+ .b = lerp(L1.b, L2.b, POINTY),
+ };
+
+ av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
+}
+
+template <Animable VarType>
+static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
+ PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
+ PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
+ PHLLS PLAYER = av.m_Context.pLayer.lock();
+ PHLMONITOR PMONITOR = nullptr;
+ bool animationsDisabled = warp;
+
+ if (PWINDOW) {
+ if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
+ g_pHyprRenderer->damageWindow(PWINDOW);
+ else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
+ PDECO->damageEntire();
+ } else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
+ PDECO->damageEntire();
+ }
+
+ PMONITOR = PWINDOW->m_monitor.lock();
+ if (!PMONITOR)
+ return;
+
+ animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
+ } else if (PWORKSPACE) {
+ PMONITOR = PWORKSPACE->m_monitor.lock();
+ if (!PMONITOR)
+ return;
+
+ // don't damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
+ if (PWORKSPACE->m_isSpecialWorkspace)
+ g_pHyprRenderer->damageMonitor(PMONITOR);
+
+ // TODO: just make this into a damn callback already vax...
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
+ continue;
+
+ if (w->m_isFloating && !w->m_pinned) {
+ // still doing the full damage hack for floating because sometimes when the window
+ // goes through multiple monitors the last rendered frame is missing damage somehow??
+ const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
+ const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
+ if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
+ g_pHyprRenderer->damageWindow(w, true);
+ }
+
+ if (PWORKSPACE->m_isSpecialWorkspace)
+ g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
+ }
+
+ // damage any workspace window that is on any monitor
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
+ continue;
+
+ g_pHyprRenderer->damageWindow(w);
+ }
+ } else if (PLAYER) {
+ // "some fucking layers miss 1 pixel???" -- vaxry
+ CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
+ expandBox.expand(5);
+ g_pHyprRenderer->damageBox(expandBox);
+
+ PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
+ if (!PMONITOR)
+ return;
+ animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
+ }
+
+ const auto SPENT = av.getPercent();
+ const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
+ const auto POINTY = PBEZIER->getYForPoint(SPENT);
+ const bool WARP = animationsDisabled || SPENT >= 1.f;
+
+ if constexpr (std::same_as<VarType, CHyprColor>)
+ updateColorVariable(av, POINTY, WARP);
+ else
+ updateVariable<VarType>(av, POINTY, WARP);
+
+ av.onUpdate();
+
+ switch (av.m_Context.eDamagePolicy) {
+ case AVARDAMAGE_ENTIRE: {
+ if (PWINDOW) {
+ PWINDOW->updateWindowDecos();
+ g_pHyprRenderer->damageWindow(PWINDOW);
+ } else if (PWORKSPACE) {
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!validMapped(w) || w->m_workspace != PWORKSPACE)
+ continue;
+
+ w->updateWindowDecos();
+
+ // damage any workspace window that is on any monitor
+ if (!w->m_pinned)
+ g_pHyprRenderer->damageWindow(w);
+ }
+ } else if (PLAYER) {
+ if (PLAYER->m_layer <= 1)
+ g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
+
+ // some fucking layers miss 1 pixel???
+ CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
+ expandBox.expand(5);
+ g_pHyprRenderer->damageBox(expandBox);
+ }
+ break;
+ }
+ case AVARDAMAGE_BORDER: {
+ RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
+
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
+ PDECO->damageEntire();
+
+ break;
+ }
+ case AVARDAMAGE_SHADOW: {
+ RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
+
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
+
+ PDECO->damageEntire();
+
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+
+ // manually schedule a frame
+ if (PMONITOR)
+ g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
+}
+
+void CHyprAnimationManager::tick() {
+ static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
+ m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
+ lastTick = std::chrono::high_resolution_clock::now();
+
+ static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
+
+ for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) {
+ const auto PAV = m_vActiveAnimatedVariables[i].lock();
+ if (!PAV)
+ continue;
+
+ // for disabled anims just warp
+ bool warp = !*PANIMENABLED || !PAV->enabled();
+
+ switch (PAV->m_Type) {
+ case AVARTYPE_FLOAT: {
+ auto pTypedAV = dc<CAnimatedVariable<float>*>(PAV.get());
+ RASSERT(pTypedAV, "Failed to upcast animated float");
+ handleUpdate(*pTypedAV, warp);
+ } break;
+ case AVARTYPE_VECTOR: {
+ auto pTypedAV = dc<CAnimatedVariable<Vector2D>*>(PAV.get());
+ RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
+ handleUpdate(*pTypedAV, warp);
+ } break;
+ case AVARTYPE_COLOR: {
+ auto pTypedAV = dc<CAnimatedVariable<CHyprColor>*>(PAV.get());
+ RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
+ handleUpdate(*pTypedAV, warp);
+ } break;
+ default: UNREACHABLE();
+ }
+ }
+
+ tickDone();
+}
+
+void CHyprAnimationManager::scheduleTick() {
+ if (m_tickScheduled)
+ return;
+
+ m_tickScheduled = true;
+
+ const auto PMOSTHZ = g_pHyprRenderer->m_mostHzMonitor;
+
+ if (!PMOSTHZ) {
+ m_animationTimer->updateTimeout(std::chrono::milliseconds(16));
+ return;
+ }
+
+ float refreshDelayMs = std::floor(1000.f / PMOSTHZ->m_refreshRate);
+
+ const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(Time::steadyNow() - PMOSTHZ->m_lastPresentationTimer.chrono()).count() / 1000.F;
+
+ const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
+
+ m_animationTimer->updateTimeout(std::chrono::milliseconds(sc<int>(std::floor(TOPRES))));
+}
+
+void CHyprAnimationManager::onTicked() {
+ m_tickScheduled = false;
+}
+
+std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
+ if (config.starts_with("window")) {
+ if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
+ return "";
+ else if (style.starts_with("popin")) {
+ // try parsing
+ float minPerc = 0.f;
+ if (style.find('%') != std::string::npos) {
+ try {
+ auto percstr = style.substr(style.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { return "invalid minperc"; }
+
+ return "";
+ }
+
+ minPerc; // fix warning
+
+ return "";
+ }
+
+ return "unknown style";
+ } else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
+ if (style == "slide" || style == "slidevert" || style == "fade")
+ return "";
+ else if (style.starts_with("slidefade")) {
+ // try parsing
+ float movePerc = 0.f;
+ if (style.find('%') != std::string::npos) {
+ try {
+ auto percstr = style.substr(style.find_last_of(' ') + 1);
+ movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { return "invalid movePerc"; }
+
+ return "";
+ }
+
+ movePerc; // fix warning
+
+ return "";
+ }
+
+ return "unknown style";
+ } else if (config == "borderangle") {
+ if (style == "loop" || style == "once")
+ return "";
+ return "unknown style";
+ } else if (config.starts_with("layers")) {
+ if (style.empty() || style == "fade" || style == "slide")
+ return "";
+ else if (style.starts_with("popin")) {
+ // try parsing
+ float minPerc = 0.f;
+ if (style.find('%') != std::string::npos) {
+ try {
+ auto percstr = style.substr(style.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { return "invalid minperc"; }
+
+ return "";
+ }
+
+ minPerc; // fix warning
+
+ return "";
+ }
+ return "";
+ return "unknown style";
+ } else {
+ return "animation has no styles";
+ }
+
+ return "";
+}
diff --git a/src/managers/animation/AnimationManager.hpp b/src/managers/animation/AnimationManager.hpp
new file mode 100644
index 00000000..0631e7c7
--- /dev/null
+++ b/src/managers/animation/AnimationManager.hpp
@@ -0,0 +1,58 @@
+#pragma once
+
+#include <hyprutils/animation/AnimationManager.hpp>
+#include <hyprutils/animation/AnimatedVariable.hpp>
+
+#include "../../defines.hpp"
+#include "../../helpers/AnimatedVariable.hpp"
+#include "../../desktop/DesktopTypes.hpp"
+#include "../eventLoop/EventLoopTimer.hpp"
+
+class CHyprAnimationManager : public Hyprutils::Animation::CAnimationManager {
+ public:
+ CHyprAnimationManager();
+
+ void tick();
+ virtual void scheduleTick();
+ virtual void onTicked();
+
+ using SAnimationPropertyConfig = Hyprutils::Animation::SAnimationPropertyConfig;
+ template <Animable VarType>
+ void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, eAVarDamagePolicy policy) {
+ constexpr const eAnimatedVarType EAVTYPE = typeToeAnimatedVarType<VarType>;
+ const auto PAV = makeShared<CAnimatedVariable<VarType>>();
+
+ PAV->create(EAVTYPE, sc<Hyprutils::Animation::CAnimationManager*>(this), PAV, v);
+ PAV->setConfig(pConfig);
+ PAV->m_Context.eDamagePolicy = policy;
+
+ pav = std::move(PAV);
+ }
+
+ template <Animable VarType>
+ void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWINDOW pWindow, eAVarDamagePolicy policy) {
+ createAnimation(v, pav, pConfig, policy);
+ pav->m_Context.pWindow = pWindow;
+ }
+ template <Animable VarType>
+ void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLWORKSPACE pWorkspace, eAVarDamagePolicy policy) {
+ createAnimation(v, pav, pConfig, policy);
+ pav->m_Context.pWorkspace = pWorkspace;
+ }
+ template <Animable VarType>
+ void createAnimation(const VarType& v, PHLANIMVAR<VarType>& pav, SP<SAnimationPropertyConfig> pConfig, PHLLS pLayer, eAVarDamagePolicy policy) {
+ createAnimation(v, pav, pConfig, policy);
+ pav->m_Context.pLayer = pLayer;
+ }
+
+ std::string styleValidInConfigVar(const std::string&, const std::string&);
+
+ SP<CEventLoopTimer> m_animationTimer;
+
+ float m_lastTickTimeMs;
+
+ private:
+ bool m_tickScheduled = false;
+};
+
+inline UP<CHyprAnimationManager> g_pAnimationManager;
diff --git a/src/managers/animation/DesktopAnimationManager.cpp b/src/managers/animation/DesktopAnimationManager.cpp
new file mode 100644
index 00000000..e55a0439
--- /dev/null
+++ b/src/managers/animation/DesktopAnimationManager.cpp
@@ -0,0 +1,491 @@
+#include "DesktopAnimationManager.hpp"
+
+#include "../../desktop/LayerSurface.hpp"
+#include "../../desktop/Window.hpp"
+#include "../../desktop/Workspace.hpp"
+
+#include "../../config/ConfigManager.hpp"
+#include "../../Compositor.hpp"
+#include "wlr-layer-shell-unstable-v1.hpp"
+
+void CDesktopAnimationManager::startAnimation(PHLWINDOW pWindow, eAnimationType type, bool force) {
+ const bool CLOSE = type == ANIMATION_TYPE_OUT;
+
+ if (CLOSE)
+ *pWindow->m_alpha = 0.F;
+ else {
+ pWindow->m_alpha->setValueAndWarp(0.F);
+ *pWindow->m_alpha = 1.F;
+ }
+
+ if (!CLOSE) {
+ pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
+ pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
+ pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
+ } else {
+ pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
+ pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
+ pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
+ }
+
+ std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
+ std::ranges::transform(ANIMSTYLE, ANIMSTYLE.begin(), ::tolower);
+
+ CVarList animList(ANIMSTYLE, 0, 's');
+
+ // if the window is not being animated, that means the layout set a fixed size for it, don't animate.
+ if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated() && !force)
+ return;
+
+ // if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
+ if (!pWindow->m_realPosition->enabled() && !force)
+ return;
+
+ if (pWindow->m_windowData.animationStyle.hasValue()) {
+ const auto STYLE = pWindow->m_windowData.animationStyle.value();
+ // the window has config'd special anim
+ if (STYLE.starts_with("slide")) {
+ CVarList animList2(STYLE, 0, 's');
+ animationSlide(pWindow, animList2[1], CLOSE);
+ } else if (STYLE == "gnomed" || STYLE == "gnome")
+ animationGnomed(pWindow, CLOSE);
+ else {
+ // anim popin, fallback
+
+ float minPerc = 0.f;
+ if (STYLE.find("%") != std::string::npos) {
+ try {
+ auto percstr = STYLE.substr(STYLE.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) {
+ ; // oops
+ }
+ }
+
+ animationPopin(pWindow, CLOSE, minPerc / 100.f);
+ }
+ } else {
+ if (animList[0] == "slide")
+ animationSlide(pWindow, animList[1], CLOSE);
+ else if (animList[0] == "gnomed" || animList[0] == "gnome")
+ animationGnomed(pWindow, CLOSE);
+ else {
+ // anim popin, fallback
+
+ float minPerc = 0.f;
+ if (!ANIMSTYLE.starts_with("%")) {
+ try {
+ auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) {
+ ; // oops
+ }
+ }
+
+ animationPopin(pWindow, CLOSE, minPerc / 100.f);
+ }
+ }
+}
+
+void CDesktopAnimationManager::startAnimation(PHLLS ls, eAnimationType type, bool instant) {
+ const bool IN = type == ANIMATION_TYPE_IN;
+
+ if (IN) {
+ ls->m_alpha->setValueAndWarp(0.F);
+ *ls->m_alpha = 1.F;
+ } else
+ *ls->m_alpha = 0.F;
+
+ if (IN) {
+ ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
+ ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
+ ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
+ } else {
+ ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
+ ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
+ ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
+ }
+
+ const auto ANIMSTYLE = ls->m_animationStyle.value_or(ls->m_realPosition->getStyle());
+ if (ANIMSTYLE.starts_with("slide")) {
+ // get closest edge
+ const auto MIDDLE = ls->m_geometry.middle();
+
+ const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
+
+ if (!PMONITOR) { // can rarely happen on exit
+ ls->m_alpha->setValueAndWarp(IN ? 1.F : 0.F);
+ return;
+ }
+
+ int force = -1;
+
+ CVarList args(ANIMSTYLE, 0, 's');
+ if (args.size() > 1) {
+ const auto ARG2 = args[1];
+ if (ARG2 == "top")
+ force = 0;
+ else if (ARG2 == "bottom")
+ force = 1;
+ else if (ARG2 == "left")
+ force = 2;
+ else if (ARG2 == "right")
+ force = 3;
+ }
+
+ const std::array<Vector2D, 4> edgePoints = {
+ PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
+ PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
+ PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
+ PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
+ };
+
+ float closest = std::numeric_limits<float>::max();
+ int leader = force;
+ if (leader == -1) {
+ for (size_t i = 0; i < 4; ++i) {
+ float dist = MIDDLE.distance(edgePoints[i]);
+ if (dist < closest) {
+ leader = i;
+ closest = dist;
+ }
+ }
+ }
+
+ ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
+
+ Vector2D prePos;
+
+ switch (leader) {
+ case 0:
+ // TOP
+ prePos = {ls->m_geometry.x, PMONITOR->m_position.y - ls->m_geometry.h};
+ break;
+ case 1:
+ // BOTTOM
+ prePos = {ls->m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
+ break;
+ case 2:
+ // LEFT
+ prePos = {PMONITOR->m_position.x - ls->m_geometry.w, ls->m_geometry.y};
+ break;
+ case 3:
+ // RIGHT
+ prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, ls->m_geometry.y};
+ break;
+ default: UNREACHABLE();
+ }
+
+ if (IN) {
+ ls->m_realPosition->setValueAndWarp(prePos);
+ *ls->m_realPosition = ls->m_geometry.pos();
+ } else {
+ ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
+ *ls->m_realPosition = prePos;
+ }
+
+ } else if (ANIMSTYLE.starts_with("popin")) {
+ float minPerc = 0.f;
+ if (ANIMSTYLE.find("%") != std::string::npos) {
+ try {
+ auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) {
+ ; // oops
+ }
+ }
+
+ minPerc *= 0.01;
+
+ const auto GOALSIZE = (ls->m_geometry.size() * minPerc).clamp({5, 5});
+ const auto GOALPOS = ls->m_geometry.pos() + (ls->m_geometry.size() - GOALSIZE) / 2.f;
+
+ ls->m_alpha->setValueAndWarp(IN ? 0.f : 1.f);
+ *ls->m_alpha = IN ? 1.f : 0.f;
+
+ if (IN) {
+ ls->m_realSize->setValueAndWarp(GOALSIZE);
+ ls->m_realPosition->setValueAndWarp(GOALPOS);
+ *ls->m_realSize = ls->m_geometry.size();
+ *ls->m_realPosition = ls->m_geometry.pos();
+ } else {
+ ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
+ ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
+ *ls->m_realSize = GOALSIZE;
+ *ls->m_realPosition = GOALPOS;
+ }
+ } else {
+ // fade
+ ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
+ ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
+ *ls->m_alpha = IN ? 1.f : 0.f;
+ }
+
+ if (instant) {
+ ls->m_realPosition->warp();
+ ls->m_realSize->warp();
+ ls->m_alpha->warp();
+ }
+}
+
+void CDesktopAnimationManager::startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left, bool instant) {
+ const bool IN = type == ANIMATION_TYPE_IN;
+
+ if (!instant) {
+ const std::string ANIMNAME = std::format("{}{}", ws->m_isSpecialWorkspace ? "specialWorkspace" : "workspaces", IN ? "In" : "Out");
+
+ ws->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
+ ws->m_renderOffset->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
+ }
+
+ const auto ANIMSTYLE = ws->m_alpha->getStyle();
+ static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
+
+ // set floating windows offset callbacks
+ ws->m_renderOffset->setUpdateCallback([weak = PHLWORKSPACEREF{ws}](auto) {
+ if (!weak)
+ return;
+
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!validMapped(w) || w->workspaceID() != weak->m_id)
+ continue;
+
+ w->onWorkspaceAnimUpdate();
+ };
+ });
+
+ if (ANIMSTYLE.starts_with("slidefade")) {
+ const auto PMONITOR = ws->m_monitor.lock();
+ float movePerc = 100.f;
+
+ if (ANIMSTYLE.find('%') != std::string::npos) {
+ try {
+ auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
+ movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
+ }
+
+ ws->m_alpha->setValueAndWarp(1.f);
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0));
+
+ if (ANIMSTYLE.starts_with("slidefadevert")) {
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->m_size.y : -PMONITOR->m_size.y) * (movePerc / 100.f)));
+ *ws->m_alpha = 1.f;
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ *ws->m_renderOffset = Vector2D(0.0, (left ? -PMONITOR->m_size.y : PMONITOR->m_size.y) * (movePerc / 100.f));
+ }
+ } else {
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ ws->m_renderOffset->setValueAndWarp(Vector2D((left ? PMONITOR->m_size.x : -PMONITOR->m_size.x) * (movePerc / 100.f), 0.0));
+ *ws->m_alpha = 1.f;
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ *ws->m_renderOffset = Vector2D((left ? -PMONITOR->m_size.x : PMONITOR->m_size.x) * (movePerc / 100.f), 0.0);
+ }
+ }
+ } else if (ANIMSTYLE == "fade") {
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0)); // fix a bug, if switching from slide -> fade.
+
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ *ws->m_alpha = 1.f;
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ }
+ } else if (ANIMSTYLE == "slidevert") {
+ // fallback is slide
+ const auto PMONITOR = ws->m_monitor.lock();
+ const auto YDISTANCE = PMONITOR->m_size.y + *PWORKSPACEGAP;
+
+ ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
+
+ if (IN) {
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, left ? YDISTANCE : -YDISTANCE));
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ *ws->m_renderOffset = Vector2D(0.0, left ? -YDISTANCE : YDISTANCE);
+ }
+ } else {
+ // fallback is slide
+ const auto PMONITOR = ws->m_monitor.lock();
+ const auto XDISTANCE = PMONITOR->m_size.x + *PWORKSPACEGAP;
+
+ ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
+
+ if (IN) {
+ ws->m_renderOffset->setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ *ws->m_renderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0.0);
+ }
+ }
+
+ if (ws->m_isSpecialWorkspace) {
+ // required for open/close animations
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ *ws->m_alpha = 1.f;
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ }
+ }
+
+ if (instant) {
+ ws->m_renderOffset->warp();
+ ws->m_alpha->warp();
+ }
+}
+
+void CDesktopAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
+ const auto GOALPOS = pWindow->m_realPosition->goal();
+ const auto GOALSIZE = pWindow->m_realSize->goal();
+
+ if (!close) {
+ pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
+ pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
+ } else {
+ *pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
+ *pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
+ }
+}
+
+void CDesktopAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
+ pWindow->m_realSize->warp(false); // size we preserve in slide
+
+ const auto GOALPOS = pWindow->m_realPosition->goal();
+ const auto GOALSIZE = pWindow->m_realSize->goal();
+
+ const auto PMONITOR = pWindow->m_monitor.lock();
+
+ if (!PMONITOR)
+ return; // unsafe state most likely
+
+ Vector2D posOffset;
+
+ if (!force.empty()) {
+ if (force == "bottom")
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
+ else if (force == "left")
+ posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
+ else if (force == "right")
+ posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
+ else
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
+
+ if (!close)
+ pWindow->m_realPosition->setValue(posOffset);
+ else
+ *pWindow->m_realPosition = posOffset;
+
+ return;
+ }
+
+ const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
+
+ // check sides it touches
+ const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
+ const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
+ const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
+ const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
+
+ if (DISPLAYBOTTOM && DISPLAYTOP) {
+ if (DISPLAYLEFT && DISPLAYRIGHT) {
+ posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
+ } else if (DISPLAYLEFT) {
+ posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
+ } else {
+ posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
+ }
+ } else if (DISPLAYTOP) {
+ posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
+ } else if (DISPLAYBOTTOM) {
+ posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
+ } else {
+ if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
+ else
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
+ }
+
+ if (!close)
+ pWindow->m_realPosition->setValue(posOffset);
+ else
+ *pWindow->m_realPosition = posOffset;
+}
+
+void CDesktopAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
+ const auto GOALPOS = pWindow->m_realPosition->goal();
+ const auto GOALSIZE = pWindow->m_realSize->goal();
+
+ if (close) {
+ *pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
+ *pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
+ } else {
+ pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
+ pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
+ *pWindow->m_realPosition = GOALPOS;
+ *pWindow->m_realSize = GOALSIZE;
+ }
+}
+
+void CDesktopAnimationManager::setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type) {
+ if (!ws)
+ return;
+
+ const auto FULLSCREEN = type == ANIMATION_TYPE_IN;
+
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (w->m_workspace == ws) {
+
+ if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
+ continue;
+
+ if (!FULLSCREEN)
+ *w->m_alpha = 1.F;
+ else if (!w->isFullscreen())
+ *w->m_alpha = !w->m_createdOverFullscreen ? 0.f : 1.f;
+ }
+ }
+
+ const auto PMONITOR = ws->m_monitor.lock();
+
+ if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
+ for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
+ if (!ls->m_fadingOut)
+ *ls->m_alpha = FULLSCREEN && ws->m_fullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
+ }
+ }
+}
+
+void CDesktopAnimationManager::overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude) {
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (w == exclude)
+ continue;
+
+ if (w->m_workspace == ws) {
+ if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
+ continue;
+
+ *w->m_alpha = fade;
+ }
+ }
+
+ const auto PMONITOR = ws->m_monitor.lock();
+
+ if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
+ for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
+ if (!ls->m_fadingOut)
+ *ls->m_alpha = fade;
+ }
+ }
+}
diff --git a/src/managers/animation/DesktopAnimationManager.hpp b/src/managers/animation/DesktopAnimationManager.hpp
new file mode 100644
index 00000000..623fc5e9
--- /dev/null
+++ b/src/managers/animation/DesktopAnimationManager.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "../../helpers/memory/Memory.hpp"
+#include "../../desktop/DesktopTypes.hpp"
+
+class CDesktopAnimationManager {
+ public:
+ enum eAnimationType : uint8_t {
+ ANIMATION_TYPE_IN = 0,
+ ANIMATION_TYPE_OUT,
+ };
+
+ void startAnimation(PHLWINDOW w, eAnimationType type, bool force = false);
+ void startAnimation(PHLLS ls, eAnimationType type, bool instant = false);
+ void startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left = true, bool instant = false);
+
+ void setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type);
+ void overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude = nullptr);
+
+ private:
+ void animationPopin(PHLWINDOW w, bool close = false, float minPerc = 0.f);
+ void animationSlide(PHLWINDOW w, std::string force = "", bool close = false);
+ void animationGnomed(PHLWINDOW w, bool close = false);
+};
+
+inline UP<CDesktopAnimationManager> g_pDesktopAnimationManager = makeUnique<CDesktopAnimationManager>();