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authorVaxry <43317083+vaxerski@users.noreply.github.com>2025-08-28 11:20:29 +0200
committerGitHub <noreply@github.com>2025-08-28 11:20:29 +0200
commit81bf4eccba449bfe2b6adfb51260108aec710d4f (patch)
tree215c5b536cbcf1df9888081aadd3de16eb4b3ebe /src/managers/animation/AnimationManager.cpp
parent378e130f1426648d8d734049800128f9882805bf (diff)
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
Diffstat (limited to 'src/managers/animation/AnimationManager.cpp')
-rw-r--r--src/managers/animation/AnimationManager.cpp351
1 files changed, 351 insertions, 0 deletions
diff --git a/src/managers/animation/AnimationManager.cpp b/src/managers/animation/AnimationManager.cpp
new file mode 100644
index 00000000..6675216a
--- /dev/null
+++ b/src/managers/animation/AnimationManager.cpp
@@ -0,0 +1,351 @@
+#include "AnimationManager.hpp"
+#include "../../Compositor.hpp"
+#include "../HookSystemManager.hpp"
+#include "../../config/ConfigManager.hpp"
+#include "../../desktop/DesktopTypes.hpp"
+#include "../../helpers/AnimatedVariable.hpp"
+#include "../../macros.hpp"
+#include "../../config/ConfigValue.hpp"
+#include "../../desktop/Window.hpp"
+#include "../../desktop/LayerSurface.hpp"
+#include "../eventLoop/EventLoopManager.hpp"
+#include "../../helpers/varlist/VarList.hpp"
+#include "../../render/Renderer.hpp"
+
+#include <hyprgraphics/color/Color.hpp>
+#include <hyprutils/animation/AnimatedVariable.hpp>
+#include <hyprutils/animation/AnimationManager.hpp>
+
+static int wlTick(SP<CEventLoopTimer> self, void* data) {
+ if (g_pAnimationManager)
+ g_pAnimationManager->onTicked();
+
+ if (g_pCompositor->m_sessionActive && g_pAnimationManager && g_pHookSystem && !g_pCompositor->m_unsafeState &&
+ std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; })) {
+ g_pAnimationManager->tick();
+ EMIT_HOOK_EVENT("tick", nullptr);
+ }
+
+ if (g_pAnimationManager && g_pAnimationManager->shouldTickForNext())
+ g_pAnimationManager->scheduleTick();
+
+ return 0;
+}
+
+CHyprAnimationManager::CHyprAnimationManager() {
+ m_animationTimer = makeShared<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
+ if (g_pEventLoopManager) // null in --verify-config mode
+ g_pEventLoopManager->addTimer(m_animationTimer);
+
+ addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0));
+}
+
+template <Animable VarType>
+static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) {
+ if (warp || av.value() == av.goal()) {
+ av.warp(true, false);
+ return;
+ }
+
+ const auto DELTA = av.goal() - av.begun();
+ av.value() = av.begun() + DELTA * POINTY;
+}
+
+static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) {
+ if (warp || av.value() == av.goal()) {
+ av.warp(true, false);
+ return;
+ }
+
+ // convert both to OkLab, then lerp that, and convert back.
+ // This is not as fast as just lerping rgb, but it's WAY more precise...
+ // Use the CHyprColor cache for OkLab
+
+ const auto& L1 = av.begun().asOkLab();
+ const auto& L2 = av.goal().asOkLab();
+
+ static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); };
+
+ const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{
+ .l = lerp(L1.l, L2.l, POINTY),
+ .a = lerp(L1.a, L2.a, POINTY),
+ .b = lerp(L1.b, L2.b, POINTY),
+ };
+
+ av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)};
+}
+
+template <Animable VarType>
+static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
+ PHLWINDOW PWINDOW = av.m_Context.pWindow.lock();
+ PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock();
+ PHLLS PLAYER = av.m_Context.pLayer.lock();
+ PHLMONITOR PMONITOR = nullptr;
+ bool animationsDisabled = warp;
+
+ if (PWINDOW) {
+ if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE)
+ g_pHyprRenderer->damageWindow(PWINDOW);
+ else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) {
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
+ PDECO->damageEntire();
+ } else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) {
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
+ PDECO->damageEntire();
+ }
+
+ PMONITOR = PWINDOW->m_monitor.lock();
+ if (!PMONITOR)
+ return;
+
+ animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
+ } else if (PWORKSPACE) {
+ PMONITOR = PWORKSPACE->m_monitor.lock();
+ if (!PMONITOR)
+ return;
+
+ // don't damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc
+ if (PWORKSPACE->m_isSpecialWorkspace)
+ g_pHyprRenderer->damageMonitor(PMONITOR);
+
+ // TODO: just make this into a damn callback already vax...
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE)
+ continue;
+
+ if (w->m_isFloating && !w->m_pinned) {
+ // still doing the full damage hack for floating because sometimes when the window
+ // goes through multiple monitors the last rendered frame is missing damage somehow??
+ const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
+ const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size};
+ if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
+ g_pHyprRenderer->damageWindow(w, true);
+ }
+
+ if (PWORKSPACE->m_isSpecialWorkspace)
+ g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
+ }
+
+ // damage any workspace window that is on any monitor
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned)
+ continue;
+
+ g_pHyprRenderer->damageWindow(w);
+ }
+ } else if (PLAYER) {
+ // "some fucking layers miss 1 pixel???" -- vaxry
+ CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
+ expandBox.expand(5);
+ g_pHyprRenderer->damageBox(expandBox);
+
+ PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
+ if (!PMONITOR)
+ return;
+ animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
+ }
+
+ const auto SPENT = av.getPercent();
+ const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName());
+ const auto POINTY = PBEZIER->getYForPoint(SPENT);
+ const bool WARP = animationsDisabled || SPENT >= 1.f;
+
+ if constexpr (std::same_as<VarType, CHyprColor>)
+ updateColorVariable(av, POINTY, WARP);
+ else
+ updateVariable<VarType>(av, POINTY, WARP);
+
+ av.onUpdate();
+
+ switch (av.m_Context.eDamagePolicy) {
+ case AVARDAMAGE_ENTIRE: {
+ if (PWINDOW) {
+ PWINDOW->updateWindowDecos();
+ g_pHyprRenderer->damageWindow(PWINDOW);
+ } else if (PWORKSPACE) {
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!validMapped(w) || w->m_workspace != PWORKSPACE)
+ continue;
+
+ w->updateWindowDecos();
+
+ // damage any workspace window that is on any monitor
+ if (!w->m_pinned)
+ g_pHyprRenderer->damageWindow(w);
+ }
+ } else if (PLAYER) {
+ if (PLAYER->m_layer <= 1)
+ g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
+
+ // some fucking layers miss 1 pixel???
+ CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()};
+ expandBox.expand(5);
+ g_pHyprRenderer->damageBox(expandBox);
+ }
+ break;
+ }
+ case AVARDAMAGE_BORDER: {
+ RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
+
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER);
+ PDECO->damageEntire();
+
+ break;
+ }
+ case AVARDAMAGE_SHADOW: {
+ RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
+
+ const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
+
+ PDECO->damageEntire();
+
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+
+ // manually schedule a frame
+ if (PMONITOR)
+ g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
+}
+
+void CHyprAnimationManager::tick() {
+ static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now();
+ m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0;
+ lastTick = std::chrono::high_resolution_clock::now();
+
+ static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled");
+
+ for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) {
+ const auto PAV = m_vActiveAnimatedVariables[i].lock();
+ if (!PAV)
+ continue;
+
+ // for disabled anims just warp
+ bool warp = !*PANIMENABLED || !PAV->enabled();
+
+ switch (PAV->m_Type) {
+ case AVARTYPE_FLOAT: {
+ auto pTypedAV = dc<CAnimatedVariable<float>*>(PAV.get());
+ RASSERT(pTypedAV, "Failed to upcast animated float");
+ handleUpdate(*pTypedAV, warp);
+ } break;
+ case AVARTYPE_VECTOR: {
+ auto pTypedAV = dc<CAnimatedVariable<Vector2D>*>(PAV.get());
+ RASSERT(pTypedAV, "Failed to upcast animated Vector2D");
+ handleUpdate(*pTypedAV, warp);
+ } break;
+ case AVARTYPE_COLOR: {
+ auto pTypedAV = dc<CAnimatedVariable<CHyprColor>*>(PAV.get());
+ RASSERT(pTypedAV, "Failed to upcast animated CHyprColor");
+ handleUpdate(*pTypedAV, warp);
+ } break;
+ default: UNREACHABLE();
+ }
+ }
+
+ tickDone();
+}
+
+void CHyprAnimationManager::scheduleTick() {
+ if (m_tickScheduled)
+ return;
+
+ m_tickScheduled = true;
+
+ const auto PMOSTHZ = g_pHyprRenderer->m_mostHzMonitor;
+
+ if (!PMOSTHZ) {
+ m_animationTimer->updateTimeout(std::chrono::milliseconds(16));
+ return;
+ }
+
+ float refreshDelayMs = std::floor(1000.f / PMOSTHZ->m_refreshRate);
+
+ const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(Time::steadyNow() - PMOSTHZ->m_lastPresentationTimer.chrono()).count() / 1000.F;
+
+ const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it
+
+ m_animationTimer->updateTimeout(std::chrono::milliseconds(sc<int>(std::floor(TOPRES))));
+}
+
+void CHyprAnimationManager::onTicked() {
+ m_tickScheduled = false;
+}
+
+std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
+ if (config.starts_with("window")) {
+ if (style.starts_with("slide") || style == "gnome" || style == "gnomed")
+ return "";
+ else if (style.starts_with("popin")) {
+ // try parsing
+ float minPerc = 0.f;
+ if (style.find('%') != std::string::npos) {
+ try {
+ auto percstr = style.substr(style.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { return "invalid minperc"; }
+
+ return "";
+ }
+
+ minPerc; // fix warning
+
+ return "";
+ }
+
+ return "unknown style";
+ } else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) {
+ if (style == "slide" || style == "slidevert" || style == "fade")
+ return "";
+ else if (style.starts_with("slidefade")) {
+ // try parsing
+ float movePerc = 0.f;
+ if (style.find('%') != std::string::npos) {
+ try {
+ auto percstr = style.substr(style.find_last_of(' ') + 1);
+ movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { return "invalid movePerc"; }
+
+ return "";
+ }
+
+ movePerc; // fix warning
+
+ return "";
+ }
+
+ return "unknown style";
+ } else if (config == "borderangle") {
+ if (style == "loop" || style == "once")
+ return "";
+ return "unknown style";
+ } else if (config.starts_with("layers")) {
+ if (style.empty() || style == "fade" || style == "slide")
+ return "";
+ else if (style.starts_with("popin")) {
+ // try parsing
+ float minPerc = 0.f;
+ if (style.find('%') != std::string::npos) {
+ try {
+ auto percstr = style.substr(style.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { return "invalid minperc"; }
+
+ return "";
+ }
+
+ minPerc; // fix warning
+
+ return "";
+ }
+ return "";
+ return "unknown style";
+ } else {
+ return "animation has no styles";
+ }
+
+ return "";
+}