diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-06 18:56:16 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-06 18:56:16 +0200 |
| commit | d73e05cc681cb7227d69d67c32e735b2705743a6 (patch) | |
| tree | fd1fbc9f494c009834e583ae872563b05b47fa96 /src/managers/XWaylandManager.cpp | |
| parent | 066ea296fff21b11cdf949ea2b02bbcc55916a51 (diff) | |
fix XDELTA and YDELTA with empty geometry
Diffstat (limited to 'src/managers/XWaylandManager.cpp')
| -rw-r--r-- | src/managers/XWaylandManager.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp index 5ffbe36f..5927274e 100644 --- a/src/managers/XWaylandManager.cpp +++ b/src/managers/XWaylandManager.cpp @@ -126,9 +126,10 @@ void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y); else { // I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal. - const auto XDELTA = pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width; - const auto YDELTA = pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height; - + + const auto XDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width : 0; + const auto YDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height : 0; + wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA); } } |
