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authorxDarksome <dev@darkso.me>2022-06-24 18:58:11 +0300
committerGitHub <noreply@github.com>2022-06-24 18:58:11 +0300
commitbe460ea9547691eb136bf8b600b67b778af47e3f (patch)
treeb74869ad39dd804aec31694d4dd429822c223644 /src/managers/XWaylandManager.cpp
parent776ca3baf269059e8c13ba8b625645215e71f78c (diff)
parente7467c60f9fe9e66c74dd8dc7c752a73ed4bc4db (diff)
Merge branch 'hyprwm:main' into main
Diffstat (limited to 'src/managers/XWaylandManager.cpp')
-rw-r--r--src/managers/XWaylandManager.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp
index 5927274e..65f5ddd8 100644
--- a/src/managers/XWaylandManager.cpp
+++ b/src/managers/XWaylandManager.cpp
@@ -124,14 +124,8 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
if (pWindow->m_bIsX11)
wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
- else {
- // I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
-
- const auto XDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width : 0;
- const auto YDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height : 0;
-
- wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA);
- }
+ else
+ wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
}
void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) {