diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-22 15:45:56 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-06-22 15:45:56 +0200 |
| commit | 770bada5d541e737ae17744f70eb019494471a29 (patch) | |
| tree | 9be90ba75ffed8b22cbe98d4db3468b93ff813df /src/managers/XWaylandManager.cpp | |
| parent | 499d2e41bfbc76525c3f03e1fb0a057b910c0c4b (diff) | |
Fixed oversized apps' incorrect layout
Diffstat (limited to 'src/managers/XWaylandManager.cpp')
| -rw-r--r-- | src/managers/XWaylandManager.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/managers/XWaylandManager.cpp b/src/managers/XWaylandManager.cpp index 5927274e..65f5ddd8 100644 --- a/src/managers/XWaylandManager.cpp +++ b/src/managers/XWaylandManager.cpp @@ -124,14 +124,8 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) { void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) { if (pWindow->m_bIsX11) wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y); - else { - // I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal. - - const auto XDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.width - pWindow->m_uSurface.xdg->current.geometry.width : 0; - const auto YDELTA = pWindow->m_uSurface.xdg->current.geometry.width && pWindow->m_uSurface.xdg->current.geometry.height ? pWindow->m_uSurface.xdg->surface->current.height - pWindow->m_uSurface.xdg->current.geometry.height : 0; - - wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - XDELTA, size.y - YDELTA); - } + else + wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y); } void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) { |
