diff options
| author | Maximilian Seidler <78690852+PaideiaDilemma@users.noreply.github.com> | 2025-01-24 15:50:15 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-24 16:50:15 +0100 |
| commit | 0e5d03a5574efb78f06f2723b345bac867d98696 (patch) | |
| tree | c914d568a4a37c7ae09e761b5cca75c73ea8106b /src/managers/SeatManager.cpp | |
| parent | 57a39984dddd00fd1aca436e149b7566e5e48d95 (diff) | |
datadevice: do the unfocus surface stuff before dndActive is true (#9157)
Diffstat (limited to 'src/managers/SeatManager.cpp')
| -rw-r--r-- | src/managers/SeatManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/managers/SeatManager.cpp b/src/managers/SeatManager.cpp index 8fee6b16..6d2b906f 100644 --- a/src/managers/SeatManager.cpp +++ b/src/managers/SeatManager.cpp @@ -194,7 +194,7 @@ void CSeatManager::setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D& if (state.pointerFocus == surf) return; - if (PROTO::data->dndActive()) { + if (PROTO::data->dndActive() && surf) { if (state.dndPointerFocus == surf) return; Debug::log(LOG, "[seatmgr] Refusing pointer focus during an active dnd, but setting dndPointerFocus"); |
