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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-05-12 12:13:02 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-05-12 12:13:02 +0200
commitd438bd970a621db7e158936459922f8165ccee78 (patch)
tree258047d4b46a2bfac53e637d25453533c0ab4ec4 /src/managers/InputManager.cpp
parentac7903f5217baa1a784341390c2848edbca33ccf (diff)
Added virtual pointer protocol
Diffstat (limited to 'src/managers/InputManager.cpp')
-rw-r--r--src/managers/InputManager.cpp31
1 files changed, 22 insertions, 9 deletions
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp
index b3b6db37..0719f90e 100644
--- a/src/managers/InputManager.cpp
+++ b/src/managers/InputManager.cpp
@@ -26,6 +26,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (!g_pCompositor->m_bReadyToProcess)
return;
+ if (!g_pCompositor->m_sSeat.mouse) {
+ Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
+ return;
+ }
+
// update stuff
updateDragIcon();
@@ -139,14 +144,18 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
- const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
- const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
-
- if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
- // todo: this is incorrect, but it will work in most cases for now
- // i made this cuz i wanna play minecraft lol
- Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
- wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
+ if (!CONSTRAINTWINDOW) {
+ g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
+ } else {
+ const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
+ const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
+
+ if (VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
+ // todo: this is incorrect, but it will work in most cases for now
+ // i made this cuz i wanna play minecraft lol
+ Vector2D deltaToMiddle = CONSTRAINTPOS + CONSTRAINTSIZE / 2.f - mouseCoords;
+ wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
+ }
}
}
}
@@ -283,6 +292,8 @@ void CInputManager::newMouse(wlr_input_device* mouse) {
}
}
+ PMOUSE->hyprListener_destroyMouse.initCallback(&mouse->events.destroy, &Events::listener_destroyMouse, PMOUSE, "Mouse");
+
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse);
g_pCompositor->m_sSeat.mouse = PMOUSE;
@@ -302,11 +313,13 @@ void CInputManager::destroyMouse(wlr_input_device* mouse) {
for (auto& m : m_lMice) {
if (m.mouse == mouse) {
m_lMice.remove(m);
- return;
+ break;
}
}
g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr;
+
+ g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
}
void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) {