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| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-04-24 11:22:44 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-24 11:22:44 +0200 |
| commit | 6679a4786b593cbe5050931261566fab9aa77f1f (patch) | |
| tree | a090b5c34cb75d4328c79f587018457a5e589c0a /src/managers/InputManager.cpp | |
| parent | fc14157d765ce44e634525b2c437808e20ec93d6 (diff) | |
| parent | 1afc8329bc4438c3e2f8c3dda9a6743ce5ef7a3a (diff) | |
Merge pull request #55 from vaxerski/animation-system-rework
Animation system rework
Diffstat (limited to 'src/managers/InputManager.cpp')
| -rw-r--r-- | src/managers/InputManager.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp index 219acdac..4166fd22 100644 --- a/src/managers/InputManager.cpp +++ b/src/managers/InputManager.cpp @@ -57,11 +57,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) { - wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y}; + wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) { foundSurface = g_pXWaylandManager->getWindowSurface(&(*w)); if (foundSurface) - surfacePos = w->m_vRealPosition; + surfacePos = w->m_vRealPosition.vec(); break; } } @@ -70,7 +70,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { if (pFoundWindow->m_bIsX11) { foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); if (foundSurface) - surfacePos = pFoundWindow->m_vRealPosition; + surfacePos = pFoundWindow->m_vRealPosition.vec(); } else { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); } @@ -91,7 +91,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords); } else { foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow); - surfacePos = pFoundWindow->m_vRealPosition; + surfacePos = pFoundWindow->m_vRealPosition.vec(); } } @@ -143,7 +143,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) { // todo: this is incorrect, but it will work in most cases for now // i made this cuz i wanna play minecraft lol - Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords; + Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition.vec() + CONSTRAINTWINDOW->m_vRealSize.vec() / 2.f) - mouseCoords; wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y); } } @@ -389,7 +389,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) { if (PWINDOW) { wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, - constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y); + constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y); wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y); } |
