diff options
| author | Vaxry <vaxry@vaxry.net> | 2024-12-16 15:58:19 +0000 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2024-12-16 15:58:19 +0000 |
| commit | a5234f26e4b7146ae7c2df25950f0177534cd643 (patch) | |
| tree | be319115cca2eb369791fad1822bdda0e0f358e9 /src/managers/AnimationManager.cpp | |
| parent | de3ad245dcbcd42c88e9afc48264bdb8f2356c15 (diff) | |
core: drop using deques in favor of vectors
No point in most of these.
Diffstat (limited to 'src/managers/AnimationManager.cpp')
| -rw-r--r-- | src/managers/AnimationManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp index 5ebbea8a..a61c20a1 100644 --- a/src/managers/AnimationManager.cpp +++ b/src/managers/AnimationManager.cpp @@ -301,7 +301,7 @@ void CAnimationManager::tick() { g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION); } - // do it here, because if this alters the animation vars deque we would be in trouble above. + // do it here, because if this alters the animation vars vec we would be in trouble above. for (auto const& ave : animationEndedVars) { ave->onAnimationEnd(); } |
