diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2025-08-28 11:20:29 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-28 11:20:29 +0200 |
| commit | 81bf4eccba449bfe2b6adfb51260108aec710d4f (patch) | |
| tree | 215c5b536cbcf1df9888081aadd3de16eb4b3ebe /src/managers/AnimationManager.cpp | |
| parent | 378e130f1426648d8d734049800128f9882805bf (diff) | |
input: Add fully configurable trackpad gestures (#11490)
Adds configurable trackpad gestures
Diffstat (limited to 'src/managers/AnimationManager.cpp')
| -rw-r--r-- | src/managers/AnimationManager.cpp | 518 |
1 files changed, 0 insertions, 518 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp deleted file mode 100644 index aac4a869..00000000 --- a/src/managers/AnimationManager.cpp +++ /dev/null @@ -1,518 +0,0 @@ -#include "AnimationManager.hpp" -#include "../Compositor.hpp" -#include "HookSystemManager.hpp" -#include "../config/ConfigManager.hpp" -#include "../desktop/DesktopTypes.hpp" -#include "../helpers/AnimatedVariable.hpp" -#include "../macros.hpp" -#include "../config/ConfigValue.hpp" -#include "../desktop/Window.hpp" -#include "../desktop/LayerSurface.hpp" -#include "eventLoop/EventLoopManager.hpp" -#include "../helpers/varlist/VarList.hpp" -#include "../render/Renderer.hpp" - -#include <hyprgraphics/color/Color.hpp> -#include <hyprutils/animation/AnimatedVariable.hpp> -#include <hyprutils/animation/AnimationManager.hpp> - -static int wlTick(SP<CEventLoopTimer> self, void* data) { - if (g_pAnimationManager) - g_pAnimationManager->onTicked(); - - if (g_pCompositor->m_sessionActive && g_pAnimationManager && g_pHookSystem && !g_pCompositor->m_unsafeState && - std::ranges::any_of(g_pCompositor->m_monitors, [](const auto& mon) { return mon->m_enabled && mon->m_output; })) { - g_pAnimationManager->tick(); - EMIT_HOOK_EVENT("tick", nullptr); - } - - if (g_pAnimationManager && g_pAnimationManager->shouldTickForNext()) - g_pAnimationManager->scheduleTick(); - - return 0; -} - -CHyprAnimationManager::CHyprAnimationManager() { - m_animationTimer = makeShared<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr); - if (g_pEventLoopManager) // null in --verify-config mode - g_pEventLoopManager->addTimer(m_animationTimer); - - addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)); -} - -template <Animable VarType> -static void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) { - if (warp || av.value() == av.goal()) { - av.warp(true, false); - return; - } - - const auto DELTA = av.goal() - av.begun(); - av.value() = av.begun() + DELTA * POINTY; -} - -static void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) { - if (warp || av.value() == av.goal()) { - av.warp(true, false); - return; - } - - // convert both to OkLab, then lerp that, and convert back. - // This is not as fast as just lerping rgb, but it's WAY more precise... - // Use the CHyprColor cache for OkLab - - const auto& L1 = av.begun().asOkLab(); - const auto& L2 = av.goal().asOkLab(); - - static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + ((two - one) * progress); }; - - const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{ - .l = lerp(L1.l, L2.l, POINTY), - .a = lerp(L1.a, L2.a, POINTY), - .b = lerp(L1.b, L2.b, POINTY), - }; - - av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)}; -} - -template <Animable VarType> -static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) { - PHLWINDOW PWINDOW = av.m_Context.pWindow.lock(); - PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock(); - PHLLS PLAYER = av.m_Context.pLayer.lock(); - PHLMONITOR PMONITOR = nullptr; - bool animationsDisabled = warp; - - if (PWINDOW) { - if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE) - g_pHyprRenderer->damageWindow(PWINDOW); - else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) { - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER); - PDECO->damageEntire(); - } else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) { - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); - PDECO->damageEntire(); - } - - PMONITOR = PWINDOW->m_monitor.lock(); - if (!PMONITOR) - return; - - animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled); - } else if (PWORKSPACE) { - PMONITOR = PWORKSPACE->m_monitor.lock(); - if (!PMONITOR) - return; - - // don't damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc - if (PWORKSPACE->m_isSpecialWorkspace) - g_pHyprRenderer->damageMonitor(PMONITOR); - - // TODO: just make this into a damn callback already vax... - for (auto const& w : g_pCompositor->m_windows) { - if (!w->m_isMapped || w->isHidden() || w->m_workspace != PWORKSPACE) - continue; - - if (w->m_isFloating && !w->m_pinned) { - // still doing the full damage hack for floating because sometimes when the window - // goes through multiple monitors the last rendered frame is missing damage somehow?? - const CBox windowBoxNoOffset = w->getFullWindowBoundingBox(); - const CBox monitorBox = {PMONITOR->m_position, PMONITOR->m_size}; - if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors - g_pHyprRenderer->damageWindow(w, true); - } - - if (PWORKSPACE->m_isSpecialWorkspace) - g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors - } - - // damage any workspace window that is on any monitor - for (auto const& w : g_pCompositor->m_windows) { - if (!validMapped(w) || w->m_workspace != PWORKSPACE || w->m_pinned) - continue; - - g_pHyprRenderer->damageWindow(w); - } - } else if (PLAYER) { - // "some fucking layers miss 1 pixel???" -- vaxry - CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()}; - expandBox.expand(5); - g_pHyprRenderer->damageBox(expandBox); - - PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F); - if (!PMONITOR) - return; - animationsDisabled = animationsDisabled || PLAYER->m_noAnimations; - } - - const auto SPENT = av.getPercent(); - const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName()); - const auto POINTY = PBEZIER->getYForPoint(SPENT); - const bool WARP = animationsDisabled || SPENT >= 1.f; - - if constexpr (std::same_as<VarType, CHyprColor>) - updateColorVariable(av, POINTY, WARP); - else - updateVariable<VarType>(av, POINTY, WARP); - - av.onUpdate(); - - switch (av.m_Context.eDamagePolicy) { - case AVARDAMAGE_ENTIRE: { - if (PWINDOW) { - PWINDOW->updateWindowDecos(); - g_pHyprRenderer->damageWindow(PWINDOW); - } else if (PWORKSPACE) { - for (auto const& w : g_pCompositor->m_windows) { - if (!validMapped(w) || w->m_workspace != PWORKSPACE) - continue; - - w->updateWindowDecos(); - - // damage any workspace window that is on any monitor - if (!w->m_pinned) - g_pHyprRenderer->damageWindow(w); - } - } else if (PLAYER) { - if (PLAYER->m_layer <= 1) - g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); - - // some fucking layers miss 1 pixel??? - CBox expandBox = CBox{PLAYER->m_realPosition->value(), PLAYER->m_realSize->value()}; - expandBox.expand(5); - g_pHyprRenderer->damageBox(expandBox); - } - break; - } - case AVARDAMAGE_BORDER: { - RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!"); - - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER); - PDECO->damageEntire(); - - break; - } - case AVARDAMAGE_SHADOW: { - RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!"); - - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); - - PDECO->damageEntire(); - - break; - } - default: { - break; - } - } - - // manually schedule a frame - if (PMONITOR) - g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION); -} - -void CHyprAnimationManager::tick() { - static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now(); - m_lastTickTimeMs = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0; - lastTick = std::chrono::high_resolution_clock::now(); - - static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled"); - - for (size_t i = 0; i < m_vActiveAnimatedVariables.size(); i++) { - const auto PAV = m_vActiveAnimatedVariables[i].lock(); - if (!PAV) - continue; - - // for disabled anims just warp - bool warp = !*PANIMENABLED || !PAV->enabled(); - - switch (PAV->m_Type) { - case AVARTYPE_FLOAT: { - auto pTypedAV = dc<CAnimatedVariable<float>*>(PAV.get()); - RASSERT(pTypedAV, "Failed to upcast animated float"); - handleUpdate(*pTypedAV, warp); - } break; - case AVARTYPE_VECTOR: { - auto pTypedAV = dc<CAnimatedVariable<Vector2D>*>(PAV.get()); - RASSERT(pTypedAV, "Failed to upcast animated Vector2D"); - handleUpdate(*pTypedAV, warp); - } break; - case AVARTYPE_COLOR: { - auto pTypedAV = dc<CAnimatedVariable<CHyprColor>*>(PAV.get()); - RASSERT(pTypedAV, "Failed to upcast animated CHyprColor"); - handleUpdate(*pTypedAV, warp); - } break; - default: UNREACHABLE(); - } - } - - tickDone(); -} - -void CHyprAnimationManager::scheduleTick() { - if (m_tickScheduled) - return; - - m_tickScheduled = true; - - const auto PMOSTHZ = g_pHyprRenderer->m_mostHzMonitor; - - if (!PMOSTHZ) { - m_animationTimer->updateTimeout(std::chrono::milliseconds(16)); - return; - } - - float refreshDelayMs = std::floor(1000.f / PMOSTHZ->m_refreshRate); - - const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(Time::steadyNow() - PMOSTHZ->m_lastPresentationTimer.chrono()).count() / 1000.F; - - const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it - - m_animationTimer->updateTimeout(std::chrono::milliseconds(sc<int>(std::floor(TOPRES)))); -} - -void CHyprAnimationManager::onTicked() { - m_tickScheduled = false; -} - -// -// Anims -// -// - -void CHyprAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) { - const auto GOALPOS = pWindow->m_realPosition->goal(); - const auto GOALSIZE = pWindow->m_realSize->goal(); - - if (!close) { - pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y})); - pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f); - } else { - *pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}); - *pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f; - } -} - -void CHyprAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) { - pWindow->m_realSize->warp(false); // size we preserve in slide - - const auto GOALPOS = pWindow->m_realPosition->goal(); - const auto GOALSIZE = pWindow->m_realSize->goal(); - - const auto PMONITOR = pWindow->m_monitor.lock(); - - if (!PMONITOR) - return; // unsafe state most likely - - Vector2D posOffset; - - if (!force.empty()) { - if (force == "bottom") - posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y); - else if (force == "left") - posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0); - else if (force == "right") - posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0); - else - posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y); - - if (!close) - pWindow->m_realPosition->setValue(posOffset); - else - *pWindow->m_realPosition = posOffset; - - return; - } - - const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f; - - // check sides it touches - const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x); - const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x); - const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y); - const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y); - - if (DISPLAYBOTTOM && DISPLAYTOP) { - if (DISPLAYLEFT && DISPLAYRIGHT) { - posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y); - } else if (DISPLAYLEFT) { - posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0); - } else { - posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0); - } - } else if (DISPLAYTOP) { - posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y); - } else if (DISPLAYBOTTOM) { - posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y); - } else { - if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f) - posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y); - else - posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y); - } - - if (!close) - pWindow->m_realPosition->setValue(posOffset); - else - *pWindow->m_realPosition = posOffset; -} - -void CHyprAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) { - const auto GOALPOS = pWindow->m_realPosition->goal(); - const auto GOALSIZE = pWindow->m_realSize->goal(); - - if (close) { - *pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F}; - *pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F}; - } else { - pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F}); - pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F}); - *pWindow->m_realPosition = GOALPOS; - *pWindow->m_realSize = GOALSIZE; - } -} - -void CHyprAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) { - if (!close) { - pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn")); - pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn")); - pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn")); - } else { - pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut")); - pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut")); - pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut")); - } - - std::string ANIMSTYLE = pWindow->m_realPosition->getStyle(); - std::ranges::transform(ANIMSTYLE, ANIMSTYLE.begin(), ::tolower); - - CVarList animList(ANIMSTYLE, 0, 's'); - - // if the window is not being animated, that means the layout set a fixed size for it, don't animate. - if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated()) - return; - - // if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked - if (!pWindow->m_realPosition->enabled()) - return; - - if (pWindow->m_windowData.animationStyle.hasValue()) { - const auto STYLE = pWindow->m_windowData.animationStyle.value(); - // the window has config'd special anim - if (STYLE.starts_with("slide")) { - CVarList animList2(STYLE, 0, 's'); - animationSlide(pWindow, animList2[1], close); - } else if (STYLE == "gnomed" || STYLE == "gnome") - animationGnomed(pWindow, close); - else { - // anim popin, fallback - - float minPerc = 0.f; - if (STYLE.find("%") != std::string::npos) { - try { - auto percstr = STYLE.substr(STYLE.find_last_of(' ')); - minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); - } catch (std::exception& e) { - ; // oops - } - } - - animationPopin(pWindow, close, minPerc / 100.f); - } - } else { - if (animList[0] == "slide") - animationSlide(pWindow, animList[1], close); - else if (animList[0] == "gnomed" || animList[0] == "gnome") - animationGnomed(pWindow, close); - else { - // anim popin, fallback - - float minPerc = 0.f; - if (!ANIMSTYLE.starts_with("%")) { - try { - auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ')); - minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); - } catch (std::exception& e) { - ; // oops - } - } - - animationPopin(pWindow, close, minPerc / 100.f); - } - } -} - -std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) { - if (config.starts_with("window")) { - if (style.starts_with("slide") || style == "gnome" || style == "gnomed") - return ""; - else if (style.starts_with("popin")) { - // try parsing - float minPerc = 0.f; - if (style.find('%') != std::string::npos) { - try { - auto percstr = style.substr(style.find_last_of(' ')); - minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); - } catch (std::exception& e) { return "invalid minperc"; } - - return ""; - } - - minPerc; // fix warning - - return ""; - } - - return "unknown style"; - } else if (config.starts_with("workspaces") || config.starts_with("specialWorkspace")) { - if (style == "slide" || style == "slidevert" || style == "fade") - return ""; - else if (style.starts_with("slidefade")) { - // try parsing - float movePerc = 0.f; - if (style.find('%') != std::string::npos) { - try { - auto percstr = style.substr(style.find_last_of(' ') + 1); - movePerc = std::stoi(percstr.substr(0, percstr.length() - 1)); - } catch (std::exception& e) { return "invalid movePerc"; } - - return ""; - } - - movePerc; // fix warning - - return ""; - } - - return "unknown style"; - } else if (config == "borderangle") { - if (style == "loop" || style == "once") - return ""; - return "unknown style"; - } else if (config.starts_with("layers")) { - if (style.empty() || style == "fade" || style == "slide") - return ""; - else if (style.starts_with("popin")) { - // try parsing - float minPerc = 0.f; - if (style.find('%') != std::string::npos) { - try { - auto percstr = style.substr(style.find_last_of(' ')); - minPerc = std::stoi(percstr.substr(0, percstr.length() - 1)); - } catch (std::exception& e) { return "invalid minperc"; } - - return ""; - } - - minPerc; // fix warning - - return ""; - } - return ""; - return "unknown style"; - } else { - return "animation has no styles"; - } - - return ""; -} |
