diff options
| author | Maximilian Seidler <78690852+PaideiaDilemma@users.noreply.github.com> | 2025-01-07 17:55:14 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-07 17:55:14 +0000 |
| commit | 5642ed331df56375c55cd8d56a14054af8bdf8f2 (patch) | |
| tree | 74a85b022b3319cdfad01343358eaf09a94841d1 /src/managers/AnimationManager.cpp | |
| parent | c7086f936a06abebcc863c35f634760ca1ee90c0 (diff) | |
core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
Diffstat (limited to 'src/managers/AnimationManager.cpp')
| -rw-r--r-- | src/managers/AnimationManager.cpp | 530 |
1 files changed, 210 insertions, 320 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp index cff438b1..6bfeed83 100644 --- a/src/managers/AnimationManager.cpp +++ b/src/managers/AnimationManager.cpp @@ -1,6 +1,9 @@ #include "AnimationManager.hpp" #include "../Compositor.hpp" #include "HookSystemManager.hpp" +#include "config/ConfigManager.hpp" +#include "desktop/DesktopTypes.hpp" +#include "helpers/AnimatedVariable.hpp" #include "macros.hpp" #include "../config/ConfigValue.hpp" #include "../desktop/Window.hpp" @@ -9,6 +12,8 @@ #include "../helpers/varlist/VarList.hpp" #include <hyprgraphics/color/Color.hpp> +#include <hyprutils/animation/AnimatedVariable.hpp> +#include <hyprutils/animation/AnimationManager.hpp> static int wlTick(SP<CEventLoopTimer> self, void* data) { if (g_pAnimationManager) @@ -26,324 +31,245 @@ static int wlTick(SP<CEventLoopTimer> self, void* data) { return 0; } -CAnimationManager::CAnimationManager() { - std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)}; - m_mBezierCurves["default"].setup(&points); - - points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)}; - m_mBezierCurves["linear"].setup(&points); - +CHyprAnimationManager::CHyprAnimationManager() { m_pAnimationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr)); g_pEventLoopManager->addTimer(m_pAnimationTimer); -} - -void CAnimationManager::removeAllBeziers() { - m_mBezierCurves.clear(); - // add the default one - std::vector<Vector2D> points = {Vector2D(0.0, 0.75), Vector2D(0.15, 1.0)}; - m_mBezierCurves["default"].setup(&points); - - points = {Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)}; - m_mBezierCurves["linear"].setup(&points); + addBezierWithName("linear", Vector2D(0.0, 0.0), Vector2D(1.0, 1.0)); } -void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) { - std::vector points = {p1, p2}; - m_mBezierCurves[name].setup(&points); -} +template <Animable VarType> +void updateVariable(CAnimatedVariable<VarType>& av, const float POINTY, bool warp = false) { + if (POINTY >= 1.f || warp || av.value() == av.goal()) { + av.warp(); + return; + } -void CAnimationManager::onTicked() { - m_bTickScheduled = false; + const auto DELTA = av.goal() - av.begun(); + av.value() = av.begun() + DELTA * POINTY; } -void CAnimationManager::tick() { - static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now(); - m_fLastTickTime = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0; - lastTick = std::chrono::high_resolution_clock::now(); - - if (m_vActiveAnimatedVariables.empty()) +void updateColorVariable(CAnimatedVariable<CHyprColor>& av, const float POINTY, bool warp) { + if (POINTY >= 1.f || warp || av.value() == av.goal()) { + av.warp(); return; + } - bool animGlobalDisabled = false; - - static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled"); - - if (!*PANIMENABLED) - animGlobalDisabled = true; + // convert both to OkLab, then lerp that, and convert back. + // This is not as fast as just lerping rgb, but it's WAY more precise... + // Use the CHyprColor cache for OkLab - static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow:enabled"); + const auto& L1 = av.begun().asOkLab(); + const auto& L2 = av.goal().asOkLab(); - const auto DEFAULTBEZIER = m_mBezierCurves.find("default"); + static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; }; - std::vector<CBaseAnimatedVariable*> animationEndedVars; + const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{ + .l = lerp(L1.l, L2.l, POINTY), + .a = lerp(L1.a, L2.a, POINTY), + .b = lerp(L1.b, L2.b, POINTY), + }; - for (auto const& av : m_vActiveAnimatedVariables) { + av.value() = {lerped, lerp(av.begun().a, av.goal().a, POINTY)}; +} - if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) { - av->warp(false); - animationEndedVars.push_back(av); - continue; +template <Animable VarType> +static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) { + PHLWINDOW PWINDOW = av.m_Context.pWindow.lock(); + PHLWORKSPACE PWORKSPACE = av.m_Context.pWorkspace.lock(); + PHLLS PLAYER = av.m_Context.pLayer.lock(); + PHLMONITOR PMONITOR = nullptr; + bool animationsDisabled = warp; + + if (PWINDOW) { + if (av.m_Context.eDamagePolicy == AVARDAMAGE_ENTIRE) + g_pHyprRenderer->damageWindow(PWINDOW); + else if (av.m_Context.eDamagePolicy == AVARDAMAGE_BORDER) { + const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER); + PDECO->damageEntire(); + } else if (av.m_Context.eDamagePolicy == AVARDAMAGE_SHADOW) { + const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); + PDECO->damageEntire(); } - // get the spent % (0 - 1) - const float SPENT = av->getPercent(); + PMONITOR = PWINDOW->m_pMonitor.lock(); + if (!PMONITOR) + return; - // window stuff - PHLWINDOW PWINDOW = av->m_pWindow.lock(); - PHLWORKSPACE PWORKSPACE = av->m_pWorkspace.lock(); - PHLLS PLAYER = av->m_pLayer.lock(); - PHLMONITOR PMONITOR = nullptr; - bool animationsDisabled = animGlobalDisabled; + animationsDisabled = PWINDOW->m_sWindowData.noAnim.valueOr(animationsDisabled); + } else if (PWORKSPACE) { + PMONITOR = PWORKSPACE->m_pMonitor.lock(); + if (!PMONITOR) + return; - if (PWINDOW) { - if (av->m_eDamagePolicy == AVARDAMAGE_ENTIRE) { - g_pHyprRenderer->damageWindow(PWINDOW); - } else if (av->m_eDamagePolicy == AVARDAMAGE_BORDER) { - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER); - PDECO->damageEntire(); - } else if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW) { - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); - PDECO->damageEntire(); - } + // dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc + if (PWORKSPACE->m_bIsSpecialWorkspace) + g_pHyprRenderer->damageMonitor(PMONITOR); - PMONITOR = PWINDOW->m_pMonitor.lock(); - if (!PMONITOR) - continue; - animationsDisabled = PWINDOW->m_sWindowData.noAnim.valueOr(animationsDisabled); - } else if (PWORKSPACE) { - PMONITOR = PWORKSPACE->m_pMonitor.lock(); - if (!PMONITOR) + // TODO: just make this into a damn callback already vax... + for (auto const& w : g_pCompositor->m_vWindows) { + if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PWORKSPACE) continue; - // dont damage the whole monitor on workspace change, unless it's a special workspace, because dim/blur etc - if (PWORKSPACE->m_bIsSpecialWorkspace) - g_pHyprRenderer->damageMonitor(PMONITOR); - - // TODO: just make this into a damn callback already vax... - for (auto const& w : g_pCompositor->m_vWindows) { - if (!w->m_bIsMapped || w->isHidden() || w->m_pWorkspace != PWORKSPACE) - continue; - - if (w->m_bIsFloating && !w->m_bPinned) { - // still doing the full damage hack for floating because sometimes when the window - // goes through multiple monitors the last rendered frame is missing damage somehow?? - const CBox windowBoxNoOffset = w->getFullWindowBoundingBox(); - const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize}; - if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors - g_pHyprRenderer->damageWindow(w, true); - } - - if (PWORKSPACE->m_bIsSpecialWorkspace) - g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors + if (w->m_bIsFloating && !w->m_bPinned) { + // still doing the full damage hack for floating because sometimes when the window + // goes through multiple monitors the last rendered frame is missing damage somehow?? + const CBox windowBoxNoOffset = w->getFullWindowBoundingBox(); + const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize}; + if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors + g_pHyprRenderer->damageWindow(w, true); } - // damage any workspace window that is on any monitor - for (auto const& w : g_pCompositor->m_vWindows) { - if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned) - continue; - - g_pHyprRenderer->damageWindow(w); - } - } else if (PLAYER) { - // "some fucking layers miss 1 pixel???" -- vaxry - CBox expandBox = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()}; - expandBox.expand(5); - g_pHyprRenderer->damageBox(&expandBox); - - PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition.goal() + PLAYER->realSize.goal() / 2.F); - if (!PMONITOR) - continue; - animationsDisabled = animationsDisabled || PLAYER->noAnimations; + if (PWORKSPACE->m_bIsSpecialWorkspace) + g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors } - const bool VISIBLE = PWINDOW && PWINDOW->m_pWorkspace ? PWINDOW->m_pWorkspace->isVisible() : true; + // damage any workspace window that is on any monitor + for (auto const& w : g_pCompositor->m_vWindows) { + if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned) + continue; - // beziers are with a switch unforto - // TODO: maybe do something cleaner + g_pHyprRenderer->damageWindow(w); + } + } else if (PLAYER) { + // "some fucking layers miss 1 pixel???" -- vaxry + CBox expandBox = CBox{PLAYER->realPosition->value(), PLAYER->realSize->value()}; + expandBox.expand(5); + g_pHyprRenderer->damageBox(&expandBox); + + PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->realPosition->goal() + PLAYER->realSize->goal() / 2.F); + if (!PMONITOR) + return; + animationsDisabled = animationsDisabled || PLAYER->noAnimations; + } - static const auto updateVariable = [this]<Animable T>(CAnimatedVariable<T>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) { - // for disabled anims just warp - if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) { - av.warp(false); - return; - } + const auto SPENT = av.getPercent(); + const auto PBEZIER = g_pAnimationManager->getBezier(av.getBezierName()); + const auto POINTY = PBEZIER->getYForPoint(SPENT); - if (SPENT >= 1.f || av.m_Begun == av.m_Goal) { - av.warp(false); - return; - } + if constexpr (std::same_as<VarType, CHyprColor>) { + updateColorVariable(av, POINTY, animationsDisabled); + } else { + updateVariable<VarType>(av, POINTY, animationsDisabled); + } - const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier); - const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT); + av.onUpdate(); - const auto DELTA = av.m_Goal - av.m_Begun; + switch (av.m_Context.eDamagePolicy) { + case AVARDAMAGE_ENTIRE: { + if (PWINDOW) { + PWINDOW->updateWindowDecos(); + g_pHyprRenderer->damageWindow(PWINDOW); + } else if (PWORKSPACE) { + for (auto const& w : g_pCompositor->m_vWindows) { + if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE) + continue; - if (BEZIER != m_mBezierCurves.end()) - av.m_Value = av.m_Begun + DELTA * POINTY; - else - av.m_Value = av.m_Begun + DELTA * POINTY; - }; + w->updateWindowDecos(); - static const auto updateColorVariable = [this](CAnimatedVariable<CHyprColor>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) { - // for disabled anims just warp - if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) { - av.warp(false); - return; + // damage any workspace window that is on any monitor + if (!w->m_bPinned) + g_pHyprRenderer->damageWindow(w); + } + } else if (PLAYER) { + if (PLAYER->layer <= 1) + g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); + + // some fucking layers miss 1 pixel??? + CBox expandBox = CBox{PLAYER->realPosition->value(), PLAYER->realSize->value()}; + expandBox.expand(5); + g_pHyprRenderer->damageBox(&expandBox); } + break; + } + case AVARDAMAGE_BORDER: { + RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!"); - if (SPENT >= 1.f || av.m_Begun == av.m_Goal) { - av.warp(false); - return; - } + const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER); + PDECO->damageEntire(); - const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier); - const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT); + break; + } + case AVARDAMAGE_SHADOW: { + RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!"); - // convert both to OkLab, then lerp that, and convert back. - // This is not as fast as just lerping rgb, but it's WAY more precise... - // Use the CHyprColor cache for OkLab + const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); - const auto& L1 = av.m_Begun.asOkLab(); - const auto& L2 = av.m_Goal.asOkLab(); + PDECO->damageEntire(); - static const auto lerp = [](const float one, const float two, const float progress) -> float { return one + (two - one) * progress; }; + break; + } + default: { + break; + } + } - const Hyprgraphics::CColor lerped = Hyprgraphics::CColor::SOkLab{ - .l = lerp(L1.l, L2.l, POINTY), - .a = lerp(L1.a, L2.a, POINTY), - .b = lerp(L1.b, L2.b, POINTY), - }; + // manually schedule a frame + if (PMONITOR) + g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION); +} + +void CHyprAnimationManager::tick() { + static std::chrono::time_point lastTick = std::chrono::high_resolution_clock::now(); + m_fLastTickTime = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - lastTick).count() / 1000.0; + lastTick = std::chrono::high_resolution_clock::now(); - av.m_Value = {lerped, lerp(av.m_Begun.a, av.m_Goal.a, POINTY)}; + static auto PANIMENABLED = CConfigValue<Hyprlang::INT>("animations:enabled"); + for (auto const& pav : m_vActiveAnimatedVariables) { + const auto PAV = pav.lock(); + if (!PAV) + continue; - return; - }; + // for disabled anims just warp + bool warp = !*PANIMENABLED || !PAV->enabled(); - switch (av->m_Type) { + switch (PAV->m_Type) { case AVARTYPE_FLOAT: { - auto typedAv = dynamic_cast<CAnimatedVariable<float>*>(av); - updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled); - break; - } + auto pTypedAV = dynamic_cast<CAnimatedVariable<float>*>(PAV.get()); + RASSERT(pTypedAV, "Failed to upcast animated float"); + handleUpdate(*pTypedAV, warp); + } break; case AVARTYPE_VECTOR: { - auto typedAv = dynamic_cast<CAnimatedVariable<Vector2D>*>(av); - updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled); - break; - } + auto pTypedAV = dynamic_cast<CAnimatedVariable<Vector2D>*>(PAV.get()); + RASSERT(pTypedAV, "Failed to upcast animated Vector2D"); + handleUpdate(*pTypedAV, warp); + } break; case AVARTYPE_COLOR: { - auto typedAv = dynamic_cast<CAnimatedVariable<CHyprColor>*>(av); - updateColorVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled); - break; - } + auto pTypedAV = dynamic_cast<CAnimatedVariable<CHyprColor>*>(PAV.get()); + RASSERT(pTypedAV, "Failed to upcast animated CHyprColor"); + handleUpdate(*pTypedAV, warp); + } break; default: UNREACHABLE(); } - // set size and pos if valid, but only if damage policy entire (dont if border for example) - if (validMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && !PWINDOW->isX11OverrideRedirect()) - g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goal()); - - // check if we did not finish animating. If so, trigger onAnimationEnd. - if (!av->isBeingAnimated()) - animationEndedVars.push_back(av); - - // lastly, handle damage, but only if whatever we are animating is visible. - if (!VISIBLE) - continue; - - if (av->m_fUpdateCallback) - av->m_fUpdateCallback(av); - - switch (av->m_eDamagePolicy) { - case AVARDAMAGE_ENTIRE: { - if (PWINDOW) { - PWINDOW->updateWindowDecos(); - g_pHyprRenderer->damageWindow(PWINDOW); - } else if (PWORKSPACE) { - for (auto const& w : g_pCompositor->m_vWindows) { - if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE) - continue; - - w->updateWindowDecos(); - - // damage any workspace window that is on any monitor - if (!w->m_bPinned) - g_pHyprRenderer->damageWindow(w); - } - } else if (PLAYER) { - if (PLAYER->layer <= 1) - g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR); - - // some fucking layers miss 1 pixel??? - CBox expandBox = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()}; - expandBox.expand(5); - g_pHyprRenderer->damageBox(&expandBox); - } - break; - } - case AVARDAMAGE_BORDER: { - RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!"); - - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_BORDER); - PDECO->damageEntire(); - - break; - } - case AVARDAMAGE_SHADOW: { - RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!"); + } - const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW); + tickDone(); +} - PDECO->damageEntire(); +void CHyprAnimationManager::scheduleTick() { + if (m_bTickScheduled) + return; - break; - } - default: { - break; - } - } + m_bTickScheduled = true; - // manually schedule a frame - if (PMONITOR) - g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION); - } + const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor; - // do it here, because if this alters the animation vars vec we would be in trouble above. - for (auto const& ave : animationEndedVars) { - ave->onAnimationEnd(); + if (!PMOSTHZ) { + m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16)); + return; } -} - -bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) { - return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f; -} - -bool CAnimationManager::deltaSmallToFlip(const CHyprColor& a, const CHyprColor& b) { - return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f; -} -bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) { - return std::abs(a - b) < 0.5f; -} + float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate); -bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) { - return a.x == b.x && a.y == b.y; -} + const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f; -bool CAnimationManager::deltazero(const float& a, const float& b) { - return a == b; -} + const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it -bool CAnimationManager::deltazero(const CHyprColor& a, const CHyprColor& b) { - return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; + m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES))); } -bool CAnimationManager::bezierExists(const std::string& bezier) { - for (auto const& [bc, bz] : m_mBezierCurves) { - if (bc == bezier) - return true; - } - - return false; +void CHyprAnimationManager::onTicked() { + m_bTickScheduled = false; } // @@ -351,24 +277,24 @@ bool CAnimationManager::bezierExists(const std::string& bezier) { // // -void CAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) { - const auto GOALPOS = pWindow->m_vRealPosition.goal(); - const auto GOALSIZE = pWindow->m_vRealSize.goal(); +void CHyprAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) { + const auto GOALPOS = pWindow->m_vRealPosition->goal(); + const auto GOALSIZE = pWindow->m_vRealSize->goal(); if (!close) { - pWindow->m_vRealSize.setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y})); - pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_Value / 2.f); + pWindow->m_vRealSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y})); + pWindow->m_vRealPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize->value() / 2.f); } else { - pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}); - pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_Goal / 2.f; + *pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}); + *pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize->goal() / 2.f; } } -void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) { - pWindow->m_vRealSize.warp(false); // size we preserve in slide +void CHyprAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) { + pWindow->m_vRealSize->warp(false); // size we preserve in slide - const auto GOALPOS = pWindow->m_vRealPosition.goal(); - const auto GOALSIZE = pWindow->m_vRealSize.goal(); + const auto GOALPOS = pWindow->m_vRealPosition->goal(); + const auto GOALSIZE = pWindow->m_vRealSize->goal(); const auto PMONITOR = pWindow->m_pMonitor.lock(); @@ -388,9 +314,9 @@ void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, boo posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y); if (!close) - pWindow->m_vRealPosition.setValue(posOffset); + pWindow->m_vRealPosition->setValue(posOffset); else - pWindow->m_vRealPosition = posOffset; + *pWindow->m_vRealPosition = posOffset; return; } @@ -423,33 +349,33 @@ void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, boo } if (!close) - pWindow->m_vRealPosition.setValue(posOffset); + pWindow->m_vRealPosition->setValue(posOffset); else - pWindow->m_vRealPosition = posOffset; + *pWindow->m_vRealPosition = posOffset; } -void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) { +void CHyprAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) { if (!close) { - pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn"); - pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn"); - pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn"); + pWindow->m_vRealPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn")); + pWindow->m_vRealSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn")); + pWindow->m_fAlpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn")); } else { - pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut"); - pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut"); - pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut"); + pWindow->m_vRealPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut")); + pWindow->m_vRealSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut")); + pWindow->m_fAlpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut")); } - auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle; + std::string ANIMSTYLE = pWindow->m_vRealPosition->getStyle(); transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower); CVarList animList(ANIMSTYLE, 0, 's'); // if the window is not being animated, that means the layout set a fixed size for it, don't animate. - if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated()) + if (!pWindow->m_vRealPosition->isBeingAnimated() && !pWindow->m_vRealSize->isBeingAnimated()) return; // if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked - if (!pWindow->m_vRealPosition.m_pConfig->pValues->internalEnabled) + if (!pWindow->m_vRealPosition->enabled()) return; if (pWindow->m_sWindowData.animationStyle.hasValue()) { @@ -494,7 +420,7 @@ void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) { } } -std::string CAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) { +std::string CHyprAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) { if (config.starts_with("window")) { if (style.starts_with("slide")) return ""; @@ -568,39 +494,3 @@ std::string CAnimationManager::styleValidInConfigVar(const std::string& config, return ""; } - -CBezierCurve* CAnimationManager::getBezier(const std::string& name) { - const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; }); - - return BEZIER == m_mBezierCurves.end() ? &m_mBezierCurves["default"] : &BEZIER->second; -} - -std::unordered_map<std::string, CBezierCurve> CAnimationManager::getAllBeziers() { - return m_mBezierCurves; -} - -bool CAnimationManager::shouldTickForNext() { - return !m_vActiveAnimatedVariables.empty(); -} - -void CAnimationManager::scheduleTick() { - if (m_bTickScheduled) - return; - - m_bTickScheduled = true; - - const auto PMOSTHZ = g_pHyprRenderer->m_pMostHzMonitor; - - if (!PMOSTHZ) { - m_pAnimationTimer->updateTimeout(std::chrono::milliseconds(16)); - return; - } - - float refreshDelayMs = std::floor(1000.f / PMOSTHZ->refreshRate); - - const float SINCEPRES = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - PMOSTHZ->lastPresentationTimer.chrono()).count() / 1000.f; - - const auto TOPRES = std::clamp(refreshDelayMs - SINCEPRES, 1.1f, 1000.f); // we can't send 0, that will disarm it - - m_pAnimationTimer->updateTimeout(std::chrono::milliseconds((int)std::floor(TOPRES))); -} |
