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authorVaxry <43317083+vaxerski@users.noreply.github.com>2024-05-05 17:16:00 +0100
committerGitHub <noreply@github.com>2024-05-05 17:16:00 +0100
commit1ed1ce9506e65f76fe5236194516f23d662bba0b (patch)
tree124556baadfe27587d025913bfbdd579060ed317 /src/managers/AnimationManager.cpp
parent589f758d947cb4e8b888d2da00076a9fb0a6d521 (diff)
internal: new shared_ptr and weak_ptr implementation (#5883)
moves std::shared_ptrs to a new implementation Advantages: - you can dereference a weak_ptr directly. This will obviously segfault on a nullptr deref if it's expired. - this is useful to avoid the .lock() hell where we are 100% sure the pointer _should_ be valid. (and if it isn't, it should throw.) - weak_ptrs are still valid while the SP is being destroyed. - reasoning: while an object (e.g. CWindow) is being destroyed, its `weak_ptr self` should be accessible (the sp is still alive, and so is CWindow), but it's not because by stl it's already expired (to prevent resurrection) - this impl solves it differently. w_p is expired, but can still be dereferenced and used. Creating `s_p`s is not possible anymore, though. - this is useful in destructors and callbacks.
Diffstat (limited to 'src/managers/AnimationManager.cpp')
-rw-r--r--src/managers/AnimationManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index c39df580..21c1055f 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -7,7 +7,7 @@
#include "../desktop/LayerSurface.hpp"
#include "eventLoop/EventLoopManager.hpp"
-int wlTick(std::shared_ptr<CEventLoopTimer> self, void* data) {
+int wlTick(SP<CEventLoopTimer> self, void* data) {
if (g_pAnimationManager)
g_pAnimationManager->onTicked();
@@ -27,7 +27,7 @@ CAnimationManager::CAnimationManager() {
std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
m_mBezierCurves["default"].setup(&points);
- m_pAnimationTimer = std::make_unique<CEventLoopTimer>(std::chrono::microseconds(500), wlTick, nullptr);
+ m_pAnimationTimer = SP<CEventLoopTimer>(new CEventLoopTimer(std::chrono::microseconds(500), wlTick, nullptr));
g_pEventLoopManager->addTimer(m_pAnimationTimer);
}