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authorVaxry <vaxry@vaxry.net>2024-12-16 18:31:07 +0000
committerVaxry <vaxry@vaxry.net>2024-12-16 18:31:07 +0000
commitb9f82e9968efb2faad5ae50f806b033bbfa12549 (patch)
treea529707bb0a9b6c92ab8bc11672ebbd393e22348 /src/managers/AnimationManager.cpp
parente06b520427a30f1c86562ad7cc3794bf03b40188 (diff)
animationmgr: fixup stack-use-after-return
Diffstat (limited to 'src/managers/AnimationManager.cpp')
-rw-r--r--src/managers/AnimationManager.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index a61c20a1..c8f7ecdf 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -156,9 +156,9 @@ void CAnimationManager::tick() {
// beziers are with a switch unforto
// TODO: maybe do something cleaner
- static const auto updateVariable = [&]<Animable T>(CAnimatedVariable<T>& av) {
+ static const auto updateVariable = [this]<Animable T>(CAnimatedVariable<T>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
// for disabled anims just warp
- if (av.m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
+ if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
av.warp(false);
return;
}
@@ -169,7 +169,7 @@ void CAnimationManager::tick() {
}
const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
- const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER->second.getYForPoint(SPENT);
+ const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
const auto DELTA = av.m_Goal - av.m_Begun;
@@ -179,9 +179,9 @@ void CAnimationManager::tick() {
av.m_Value = av.m_Begun + DELTA * POINTY;
};
- static const auto updateColorVariable = [&](CAnimatedVariable<CHyprColor>& av) {
+ static const auto updateColorVariable = [this](CAnimatedVariable<CHyprColor>& av, const float SPENT, const CBezierCurve& DEFAULTBEZIER, const bool DISABLED) {
// for disabled anims just warp
- if (av.m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
+ if (av.m_pConfig->pValues->internalEnabled == 0 || DISABLED) {
av.warp(false);
return;
}
@@ -192,7 +192,7 @@ void CAnimationManager::tick() {
}
const auto BEZIER = m_mBezierCurves.find(av.m_pConfig->pValues->internalBezier);
- const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER->second.getYForPoint(SPENT);
+ const auto POINTY = BEZIER != m_mBezierCurves.end() ? BEZIER->second.getYForPoint(SPENT) : DEFAULTBEZIER.getYForPoint(SPENT);
// convert both to OkLab, then lerp that, and convert back.
// This is not as fast as just lerping rgb, but it's WAY more precise...
@@ -217,17 +217,17 @@ void CAnimationManager::tick() {
switch (av->m_Type) {
case AVARTYPE_FLOAT: {
auto typedAv = dynamic_cast<CAnimatedVariable<float>*>(av);
- updateVariable(*typedAv);
+ updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break;
}
case AVARTYPE_VECTOR: {
auto typedAv = dynamic_cast<CAnimatedVariable<Vector2D>*>(av);
- updateVariable(*typedAv);
+ updateVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break;
}
case AVARTYPE_COLOR: {
auto typedAv = dynamic_cast<CAnimatedVariable<CHyprColor>*>(av);
- updateColorVariable(*typedAv);
+ updateColorVariable(*typedAv, SPENT, DEFAULTBEZIER->second, animationsDisabled);
break;
}
default: UNREACHABLE();