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authorVaxry <vaxry@vaxry.net>2024-12-16 15:58:19 +0000
committerVaxry <vaxry@vaxry.net>2024-12-16 15:58:19 +0000
commita5234f26e4b7146ae7c2df25950f0177534cd643 (patch)
treebe319115cca2eb369791fad1822bdda0e0f358e9 /src/managers/AnimationManager.cpp
parentde3ad245dcbcd42c88e9afc48264bdb8f2356c15 (diff)
core: drop using deques in favor of vectors
No point in most of these.
Diffstat (limited to 'src/managers/AnimationManager.cpp')
-rw-r--r--src/managers/AnimationManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index 5ebbea8a..a61c20a1 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -301,7 +301,7 @@ void CAnimationManager::tick() {
g_pCompositor->scheduleFrameForMonitor(PMONITOR, Aquamarine::IOutput::AQ_SCHEDULE_ANIMATION);
}
- // do it here, because if this alters the animation vars deque we would be in trouble above.
+ // do it here, because if this alters the animation vars vec we would be in trouble above.
for (auto const& ave : animationEndedVars) {
ave->onAnimationEnd();
}