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authorxDarksome <dev@darkso.me>2022-07-02 19:43:52 +0300
committerGitHub <noreply@github.com>2022-07-02 19:43:52 +0300
commit185c4d6ea13ad5f4483aa2e389e43bd09106002f (patch)
treea7bc4a9510c39e367317b5ce64d2ee0e0a72d4f0 /src/layout
parentfc4b10d13c14c4eb08febb0637f27177cb6a1940 (diff)
parentb7b3344188e3ebd2baed14bc288ee42a1ae8d6f2 (diff)
Merge branch 'hyprwm:main' into main
Diffstat (limited to 'src/layout')
-rw-r--r--src/layout/DwindleLayout.cpp215
-rw-r--r--src/layout/DwindleLayout.hpp18
-rw-r--r--src/layout/IHyprLayout.cpp233
-rw-r--r--src/layout/IHyprLayout.hpp36
4 files changed, 269 insertions, 233 deletions
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index c72dbb99..33af48a3 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -176,9 +176,11 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
g_pXWaylandManager->setWindowSize(PWINDOW, calcSize);
}
+
+ PWINDOW->updateWindowDecos();
}
-void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
+void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow) {
if (pWindow->m_bIsFloating)
return;
@@ -309,7 +311,7 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
}
}
-void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
+void CHyprDwindleLayout::onWindowRemovedTiling(CWindow* pWindow) {
const auto PNODE = getNodeFromWindow(pWindow);
@@ -399,145 +401,8 @@ void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
}
}
-void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
-
- if (pWindow->m_bIsFullscreen) {
- Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
-
- // restore its' floating mode
- pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
- return;
- }
-
- const auto PNODE = getNodeFromWindow(pWindow);
-
- if (!PNODE) {
- const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
- pWindow->m_iMonitorID = PNEWMON->ID;
- pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace;
-
- // save real pos cuz the func applies the default 5,5 mid
- const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
- const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
-
- // if the window is pseudo, update its size
- pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
-
- onWindowCreated(pWindow);
-
- pWindow->m_vRealPosition.setValue(PSAVEDPOS);
- pWindow->m_vRealSize.setValue(PSAVEDSIZE);
-
- // fix pseudo leaving artifacts
- g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
- } else {
- onWindowRemoved(pWindow);
-
- g_pCompositor->moveWindowToTop(pWindow);
- }
-}
-
-void CHyprDwindleLayout::onBeginDragWindow() {
-
- const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
-
- m_vBeginDragSizeXY = Vector2D();
-
- // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
- if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
- Debug::log(ERR, "Dragging attempted on an invalid window!");
- return;
- }
-
- if (DRAGGINGWINDOW->m_bIsFullscreen) {
- Debug::log(LOG, "Rejecting drag on a fullscreen window.");
- return;
- }
-
- const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
-
- if (PWORKSPACE->m_bHasFullscreenWindow) {
- Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
- return;
- }
-
- DRAGGINGWINDOW->m_bDraggingTiled = false;
-
- if (!DRAGGINGWINDOW->m_bIsFloating) {
- if (g_pInputManager->dragButton == BTN_LEFT) {
- changeWindowFloatingMode(DRAGGINGWINDOW);
- DRAGGINGWINDOW->m_bIsFloating = true;
- DRAGGINGWINDOW->m_bDraggingTiled = true;
- }
- }
-
- m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
- m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
- m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
- m_vLastDragXY = m_vBeginDragXY;
-
- g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
-}
-
-void CHyprDwindleLayout::onEndDragWindow() {
- const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
-
- if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
- return;
-
- if (DRAGGINGWINDOW->m_bDraggingTiled) {
- DRAGGINGWINDOW->m_bIsFloating = false;
- changeWindowFloatingMode(DRAGGINGWINDOW);
- }
-
- g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
-}
-
-void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
- const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
-
- // Window invalid or drag begin size 0,0 meaning we rejected it.
- if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
- g_pInputManager->currentlyDraggedWindow = nullptr;
- return;
- }
-
- const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
- const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
-
- if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
- return;
-
- m_vLastDragXY = mousePos;
-
- g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
-
- if (g_pInputManager->dragButton == BTN_LEFT) {
- DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
- g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
- } else {
- if (DRAGGINGWINDOW->m_bIsFloating) {
- DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
- DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
-
- g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
- } else {
- resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
- }
- }
-
- // get middle point
- Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
-
- // and check its monitor
- const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
-
- if (PMONITOR) {
- DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
- DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
- }
-
- g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
+bool CHyprDwindleLayout::isWindowTiled(CWindow* pWindow) {
+ return getNodeFromWindow(pWindow) != nullptr;
}
void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow* pWindow) {
@@ -551,6 +416,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
if (!PNODE) {
PWINDOW->m_vRealSize = Vector2D(std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).x, (double)20, (double)999999), std::clamp((PWINDOW->m_vRealSize.goalv() + pixResize).y, (double)20, (double)999999));
+ PWINDOW->updateWindowDecos();
return;
}
@@ -627,55 +493,6 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
TOPCONTAINER->recalcSizePosRecursive();
}
-void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
- wlr_box desiredGeometry = {0};
- g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
- const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
-
- if (!PMONITOR){
- Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
- return;
- }
-
- if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
- const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
- pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
- pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
-
- } else {
- // we respect the size.
- pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
-
- // check if it's on the correct monitor!
- Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
-
- // TODO: detect a popup in a more consistent way.
- if (!g_pCompositor->isPointOnAnyMonitor(middlePoint) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
- // if it's not, fall back to the center placement
- pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
- } else {
- // if it is, we respect where it wants to put itself, but apply monitor offset if outside
- // most of these are popups
-
- if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
- pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
- } else {
- pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
- }
- }
- }
-
- if (pWindow->m_bX11DoesntWantBorders) {
- pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
- pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
- }
-
- g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
- g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
-
- g_pCompositor->moveWindowToTop(pWindow);
-}
-
void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscreenMode fullscreenMode, bool on) {
if (!g_pCompositor->windowValidMapped(pWindow))
return;
@@ -731,6 +548,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
fakeNode.position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
fakeNode.size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
fakeNode.workspaceID = pWindow->m_iWorkspaceID;
+ pWindow->m_vPosition = fakeNode.position;
+ pWindow->m_vSize = fakeNode.size;
applyNodeDataToWindow(&fakeNode);
}
@@ -1001,20 +820,4 @@ void CHyprDwindleLayout::toggleSplit(CWindow* pWindow) {
std::string CHyprDwindleLayout::getLayoutName() {
return "dwindle";
-}
-
-void CHyprDwindleLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
- const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
-
- if (!g_pCompositor->windowValidMapped(PWINDOW))
- return;
-
- if (!PWINDOW->m_bIsFloating) {
- Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
- return;
- }
-
- PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
-
- g_pHyprRenderer->damageWindow(PWINDOW);
} \ No newline at end of file
diff --git a/src/layout/DwindleLayout.hpp b/src/layout/DwindleLayout.hpp
index 3f32ff0b..bd73a315 100644
--- a/src/layout/DwindleLayout.hpp
+++ b/src/layout/DwindleLayout.hpp
@@ -42,17 +42,12 @@ struct SDwindleNodeData {
class CHyprDwindleLayout : public IHyprLayout {
public:
- virtual void onWindowCreated(CWindow*);
- virtual void onWindowRemoved(CWindow*);
+ virtual void onWindowCreatedTiling(CWindow*);
+ virtual void onWindowRemovedTiling(CWindow*);
+ virtual bool isWindowTiled(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
- virtual void changeWindowFloatingMode(CWindow*);
- virtual void onBeginDragWindow();
virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
- virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
- virtual void onEndDragWindow();
- virtual void onMouseMove(const Vector2D&);
- virtual void onWindowCreatedFloating(CWindow*);
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
@@ -60,15 +55,10 @@ public:
virtual void alterSplitRatioBy(CWindow*, float);
virtual std::string getLayoutName();
- private:
+private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
- Vector2D m_vBeginDragXY;
- Vector2D m_vLastDragXY;
- Vector2D m_vBeginDragPositionXY;
- Vector2D m_vBeginDragSizeXY;
-
int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SDwindleNodeData*);
SDwindleNodeData* getNodeFromWindow(CWindow*);
diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp
new file mode 100644
index 00000000..a7f2facf
--- /dev/null
+++ b/src/layout/IHyprLayout.cpp
@@ -0,0 +1,233 @@
+#include "IHyprLayout.hpp"
+#include "../defines.hpp"
+#include "../Compositor.hpp"
+
+void IHyprLayout::onWindowCreated(CWindow* pWindow) {
+ if (pWindow->m_bIsFloating) {
+ onWindowCreatedFloating(pWindow);
+ } else {
+ onWindowCreatedTiling(pWindow);
+ }
+}
+
+void IHyprLayout::onWindowRemoved(CWindow* pWindow) {
+ if (pWindow->m_bIsFloating) {
+ onWindowRemovedFloating(pWindow);
+ } else {
+ onWindowRemovedTiling(pWindow);
+ }
+}
+
+void IHyprLayout::onWindowRemovedFloating(CWindow* pWindow) {
+ return; // no-op
+}
+
+void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
+ wlr_box desiredGeometry = {0};
+ g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
+ const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
+
+ if (!PMONITOR) {
+ Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str());
+ return;
+ }
+
+ if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
+ const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
+ pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
+ pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.vec().x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.vec().y) / 2.f);
+
+ } else {
+ // we respect the size.
+ pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
+
+ // check if it's on the correct monitor!
+ Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
+
+ // TODO: detect a popup in a more consistent way.
+ if (!g_pCompositor->isPointOnAnyMonitor(middlePoint) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
+ // if it's not, fall back to the center placement
+ pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
+ } else {
+ // if it is, we respect where it wants to put itself, but apply monitor offset if outside
+ // most of these are popups
+
+ if (const auto POPENMON = g_pCompositor->getMonitorFromVector(middlePoint); POPENMON->ID != PMONITOR->ID) {
+ pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y) - POPENMON->vecPosition + PMONITOR->vecPosition;
+ } else {
+ pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
+ }
+ }
+ }
+
+ if (pWindow->m_bX11DoesntWantBorders) {
+ pWindow->m_vRealPosition.setValue(pWindow->m_vRealPosition.goalv());
+ pWindow->m_vRealSize.setValue(pWindow->m_vRealSize.goalv());
+ }
+
+ g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv());
+ g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
+
+ g_pCompositor->moveWindowToTop(pWindow);
+}
+
+void IHyprLayout::onBeginDragWindow() {
+ const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
+
+ m_vBeginDragSizeXY = Vector2D();
+
+ // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
+ if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
+ Debug::log(ERR, "Dragging attempted on an invalid window!");
+ return;
+ }
+
+ if (DRAGGINGWINDOW->m_bIsFullscreen) {
+ Debug::log(LOG, "Rejecting drag on a fullscreen window.");
+ return;
+ }
+
+ const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(DRAGGINGWINDOW->m_iWorkspaceID);
+
+ if (PWORKSPACE->m_bHasFullscreenWindow) {
+ Debug::log(LOG, "Rejecting drag on a fullscreen workspace.");
+ return;
+ }
+
+ DRAGGINGWINDOW->m_bDraggingTiled = false;
+
+ if (!DRAGGINGWINDOW->m_bIsFloating) {
+ if (g_pInputManager->dragButton == BTN_LEFT) {
+ changeWindowFloatingMode(DRAGGINGWINDOW);
+ DRAGGINGWINDOW->m_bIsFloating = true;
+ DRAGGINGWINDOW->m_bDraggingTiled = true;
+ }
+ }
+
+ m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
+ m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition.vec();
+ m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize.vec();
+ m_vLastDragXY = m_vBeginDragXY;
+
+ g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
+}
+
+void IHyprLayout::onEndDragWindow() {
+ const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
+
+ if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
+ return;
+
+ if (DRAGGINGWINDOW->m_bDraggingTiled) {
+ DRAGGINGWINDOW->m_bIsFloating = false;
+ changeWindowFloatingMode(DRAGGINGWINDOW);
+ }
+
+ g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
+}
+
+void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
+ const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
+
+ // Window invalid or drag begin size 0,0 meaning we rejected it.
+ if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) {
+ g_pInputManager->currentlyDraggedWindow = nullptr;
+ return;
+ }
+
+ const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
+ const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
+
+ if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f)
+ return;
+
+ m_vLastDragXY = mousePos;
+
+ g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
+
+ if (g_pInputManager->dragButton == BTN_LEFT) {
+ DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
+
+ DRAGGINGWINDOW->updateWindowDecos();
+
+ g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
+ } else {
+ if (DRAGGINGWINDOW->m_bIsFloating) {
+ DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(m_vBeginDragSizeXY + DELTA);
+ DRAGGINGWINDOW->m_vRealSize.setValueAndWarp(Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.vec().y, (double)20, (double)999999)));
+
+ DRAGGINGWINDOW->updateWindowDecos();
+
+ g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
+ } else {
+ resizeActiveWindow(TICKDELTA, DRAGGINGWINDOW);
+ }
+ }
+
+ // get middle point
+ Vector2D middle = DRAGGINGWINDOW->m_vRealPosition.vec() + DRAGGINGWINDOW->m_vRealSize.vec() / 2.f;
+
+ // and check its monitor
+ const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
+
+ if (PMONITOR) {
+ DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
+ DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace;
+ }
+
+ g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
+}
+
+void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
+
+ if (pWindow->m_bIsFullscreen) {
+ Debug::log(LOG, "Rejecting a change float order because window is fullscreen.");
+
+ // restore its' floating mode
+ pWindow->m_bIsFloating = !pWindow->m_bIsFloating;
+ return;
+ }
+
+ const auto TILED = isWindowTiled(pWindow);
+
+ if (!TILED) {
+ const auto PNEWMON = g_pCompositor->getMonitorFromVector(pWindow->m_vRealPosition.vec() + pWindow->m_vRealSize.vec() / 2.f);
+ pWindow->m_iMonitorID = PNEWMON->ID;
+ pWindow->m_iWorkspaceID = PNEWMON->activeWorkspace;
+
+ // save real pos cuz the func applies the default 5,5 mid
+ const auto PSAVEDPOS = pWindow->m_vRealPosition.vec();
+ const auto PSAVEDSIZE = pWindow->m_vRealSize.vec();
+
+ // if the window is pseudo, update its size
+ pWindow->m_vPseudoSize = pWindow->m_vRealSize.vec();
+
+ onWindowCreatedTiling(pWindow);
+
+ pWindow->m_vRealPosition.setValue(PSAVEDPOS);
+ pWindow->m_vRealSize.setValue(PSAVEDSIZE);
+
+ // fix pseudo leaving artifacts
+ g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID));
+ } else {
+ onWindowRemovedTiling(pWindow);
+
+ g_pCompositor->moveWindowToTop(pWindow);
+ }
+}
+
+void IHyprLayout::moveActiveWindow(const Vector2D& delta, CWindow* pWindow) {
+ const auto PWINDOW = pWindow ? pWindow : g_pCompositor->m_pLastWindow;
+
+ if (!g_pCompositor->windowValidMapped(PWINDOW))
+ return;
+
+ if (!PWINDOW->m_bIsFloating) {
+ Debug::log(LOG, "Dwindle cannot move a tiled window in moveActiveWindow!");
+ return;
+ }
+
+ PWINDOW->m_vRealPosition = PWINDOW->m_vRealPosition.goalv() + delta;
+
+ g_pHyprRenderer->damageWindow(PWINDOW);
+} \ No newline at end of file
diff --git a/src/layout/IHyprLayout.hpp b/src/layout/IHyprLayout.hpp
index d7102761..d214bf73 100644
--- a/src/layout/IHyprLayout.hpp
+++ b/src/layout/IHyprLayout.hpp
@@ -22,11 +22,21 @@ public:
The layout HAS TO set the goal pos and size (anim mgr will use it)
If !animationinprogress, then the anim mgr will not apply an anim.
*/
- virtual void onWindowCreated(CWindow*) = 0;
+ virtual void onWindowCreated(CWindow*);
+ virtual void onWindowCreatedTiling(CWindow*) = 0;
+ virtual void onWindowCreatedFloating(CWindow*);
+
+ /*
+ Return tiled status
+ */
+ virtual bool isWindowTiled(CWindow*) = 0;
+
/*
Called when a window is removed (unmapped)
*/
- virtual void onWindowRemoved(CWindow*) = 0;
+ virtual void onWindowRemoved(CWindow*);
+ virtual void onWindowRemovedTiling(CWindow*) = 0;
+ virtual void onWindowRemovedFloating(CWindow*);
/*
Called when the monitor requires a layout recalculation
this usually means reserved area changes
@@ -42,13 +52,13 @@ public:
/*
Called when a window is requested to be floated
*/
- virtual void changeWindowFloatingMode(CWindow*) = 0;
+ virtual void changeWindowFloatingMode(CWindow*);
/*
Called when a window is clicked on, beginning a drag
this might be a resize, move, whatever the layout defines it
as.
*/
- virtual void onBeginDragWindow() = 0;
+ virtual void onBeginDragWindow();
/*
Called when a user requests a resize of the current window by a vec
Vector2D holds pixel values
@@ -60,24 +70,18 @@ public:
Vector2D holds pixel values
Optional pWindow for a specific window
*/
- virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr) = 0;
+ virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
/*
Called when a window is ended being dragged
(mouse up)
*/
- virtual void onEndDragWindow() = 0;
+ virtual void onEndDragWindow();
/*
Called whenever the mouse moves, should the layout want to
do anything with it.
Useful for dragging.
*/
- virtual void onMouseMove(const Vector2D&) = 0;
- /*
- Called when a window is created, but is requesting to be floated.
- Warning: this also includes stuff like popups, incorrect handling
- of which can result in a crash!
- */
- virtual void onWindowCreatedFloating(CWindow*) = 0;
+ virtual void onMouseMove(const Vector2D&);
/*
Called when a window / the user requests to toggle the fullscreen state of a window
@@ -116,4 +120,10 @@ public:
Called when something wants the current layout's name
*/
virtual std::string getLayoutName() = 0;
+
+private:
+ Vector2D m_vBeginDragXY;
+ Vector2D m_vLastDragXY;
+ Vector2D m_vBeginDragPositionXY;
+ Vector2D m_vBeginDragSizeXY;
}; \ No newline at end of file