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authorVaxry <43317083+vaxerski@users.noreply.github.com>2026-04-26 15:16:36 +0100
committerGitHub <noreply@github.com>2026-04-26 15:16:36 +0100
commit5ba33f846129f3e6c0505b19f94634b24505e828 (patch)
treeaaacabe678006040c342935481a86607c66607fd /src/layout/algorithm/tiled/master/MasterAlgorithm.hpp
parent329b2b356dd92ac07f4e2aa69cbce82ee9ba9d19 (diff)
config/lua: init lua config manager, use lua if available (#13817)
Adds a new lua config manager, which will automatically be used if there is a lua config present.
Diffstat (limited to 'src/layout/algorithm/tiled/master/MasterAlgorithm.hpp')
-rw-r--r--src/layout/algorithm/tiled/master/MasterAlgorithm.hpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/layout/algorithm/tiled/master/MasterAlgorithm.hpp b/src/layout/algorithm/tiled/master/MasterAlgorithm.hpp
index 5cfa6b36..44c61369 100644
--- a/src/layout/algorithm/tiled/master/MasterAlgorithm.hpp
+++ b/src/layout/algorithm/tiled/master/MasterAlgorithm.hpp
@@ -7,7 +7,20 @@ namespace Layout {
}
namespace Layout::Tiled {
- struct SMasterNodeData;
+
+ struct SMasterNodeData {
+ bool isMaster = false;
+ float percMaster = 0.5f;
+ WP<ITarget> pTarget;
+ Vector2D position;
+ Vector2D size;
+ float percSize = 1.f;
+ bool ignoreFullscreenChecks = false;
+
+ bool operator==(const SMasterNodeData& rhs) const {
+ return pTarget.lock() == rhs.pTarget.lock();
+ }
+ };
//orientation determines which side of the screen the master area resides
enum eOrientation : uint8_t {
@@ -50,6 +63,8 @@ namespace Layout::Tiled {
virtual void swapTargets(SP<ITarget> a, SP<ITarget> b);
virtual void moveTargetInDirection(SP<ITarget> t, Math::eDirection dir, bool silent);
+ SP<SMasterNodeData> getNodeFromTarget(SP<ITarget>) const;
+
private:
std::vector<SP<SMasterNodeData>> m_masterNodesData;
SMasterWorkspaceData m_workspaceData;
@@ -64,7 +79,6 @@ namespace Layout::Tiled {
eOrientation getDynamicOrientation();
int getNodesNo();
SP<SMasterNodeData> getNodeFromWindow(PHLWINDOW);
- SP<SMasterNodeData> getNodeFromTarget(SP<ITarget>);
SP<SMasterNodeData> getMasterNode();
SP<SMasterNodeData> getClosestNode(const Vector2D&);
void calculateWorkspace();