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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2023-09-03 13:07:40 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2023-09-03 13:07:40 +0200
commitc6c820d16d87c175719569e7ac8c5088ea63f0b2 (patch)
treed57767443258b935732ecf41b2d2481c00331612 /src/layout/IHyprLayout.cpp
parente6ca4b6eeedc0f36f855645bd9d6568f235cbf51 (diff)
layout: always center floating xdg windows
Diffstat (limited to 'src/layout/IHyprLayout.cpp')
-rw-r--r--src/layout/IHyprLayout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp
index c5d45129..c05582bd 100644
--- a/src/layout/IHyprLayout.cpp
+++ b/src/layout/IHyprLayout.cpp
@@ -141,7 +141,7 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
}
// TODO: detect a popup in a more consistent way.
- if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible) {
+ if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_bIsX11) {
// if it's not, fall back to the center placement
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {