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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-10-19 21:32:30 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-10-19 21:32:30 +0100
commitda8be82c9a4dec19ecaad17188d6e581677ac1c4 (patch)
tree3012f291388adc9e926c567480e9d2c47152bba8 /src/layout/IHyprLayout.cpp
parent8ffd244ef6cca76af51e283355ae048557510349 (diff)
Fix self-noding in changeWindowFloatingMode
Diffstat (limited to 'src/layout/IHyprLayout.cpp')
-rw-r--r--src/layout/IHyprLayout.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp
index d2c2c9ad..565e8b0d 100644
--- a/src/layout/IHyprLayout.cpp
+++ b/src/layout/IHyprLayout.cpp
@@ -301,6 +301,9 @@ void IHyprLayout::changeWindowFloatingMode(CWindow* pWindow) {
pWindow->m_vLastFloatingSize = PSAVEDSIZE;
+ // move to narnia because we don't wanna find our own node. onWindowCreatedTiling should apply the coords back.
+ pWindow->m_vPosition = Vector2D(-999999, -999999);
+
onWindowCreatedTiling(pWindow);
pWindow->m_vRealPosition.setValue(PSAVEDPOS);