diff options
| author | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-09-13 12:29:56 +0200 |
|---|---|---|
| committer | vaxerski <43317083+vaxerski@users.noreply.github.com> | 2022-09-13 12:29:56 +0200 |
| commit | 7d4f0a319943f56b1a277ceae198fc3f77615afe (patch) | |
| tree | 0a7ce09bb5ffb9dba9030e1a42c6a0f9cf1f5dfb /src/layout/IHyprLayout.cpp | |
| parent | 006228109281ed4d07ace635cf419c605d62e4a6 (diff) | |
verify visibility of new geom in floating creation
Diffstat (limited to 'src/layout/IHyprLayout.cpp')
| -rw-r--r-- | src/layout/IHyprLayout.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp index 873e51f4..68c5fed4 100644 --- a/src/layout/IHyprLayout.cpp +++ b/src/layout/IHyprLayout.cpp @@ -64,8 +64,21 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) { // check if it's on the correct monitor! Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f; + // check if it's visible on any monitor + bool visible = false; + for (auto& m : g_pCompositor->m_vMonitors) { + if (VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y) + || VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y) + || VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y) + || VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)) { + + visible = true; + break; + } + } + // TODO: detect a popup in a more consistent way. - if ((desiredGeometry.x == 0 && desiredGeometry.y == 0)) { + if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible) { // if it's not, fall back to the center placement pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); } else { |
