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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2023-08-25 18:10:12 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2023-08-25 18:10:12 +0200
commit9dae8ece712ab710a6ff36284b4be408c11526b4 (patch)
tree9c59bc6526f0f850063cf3a07121c298a59c3a61 /src/layout/IHyprLayout.cpp
parent870471dd96724474869d2e648b623c17df12fb57 (diff)
layout: use full box for visibility check of floating xdg
Fixes #3069, if an xdg dialog pops up and is partially off bounds, just move it to the center.
Diffstat (limited to 'src/layout/IHyprLayout.cpp')
-rw-r--r--src/layout/IHyprLayout.cpp20
1 files changed, 5 insertions, 15 deletions
diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp
index fd40e979..92191732 100644
--- a/src/layout/IHyprLayout.cpp
+++ b/src/layout/IHyprLayout.cpp
@@ -129,21 +129,11 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
// check if it's visible on any monitor (only for XDG)
bool visible = pWindow->m_bIsX11;
- if (!pWindow->m_bIsX11) {
- for (auto& m : g_pCompositor->m_vMonitors) {
- if (VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x,
- m->vecPosition.y + m->vecPosition.y) ||
- VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x,
- m->vecPosition.y + m->vecPosition.y) ||
- VECINRECT(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y, m->vecPosition.x + m->vecSize.x,
- m->vecPosition.y + m->vecPosition.y) ||
- VECINRECT(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height), m->vecPosition.x, m->vecPosition.y,
- m->vecPosition.x + m->vecSize.x, m->vecPosition.y + m->vecPosition.y)) {
-
- visible = true;
- break;
- }
- }
+ if (!visible) {
+ visible = g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y)) &&
+ g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y)) &&
+ g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x, desiredGeometry.y + desiredGeometry.height)) &&
+ g_pCompositor->isPointOnAnyMonitor(Vector2D(desiredGeometry.x + desiredGeometry.width, desiredGeometry.y + desiredGeometry.height));
}
// TODO: detect a popup in a more consistent way.