summaryrefslogtreecommitdiff
path: root/src/layout/DwindleLayout.cpp
diff options
context:
space:
mode:
authorCaleb Owens <hello@calebowens.com>2022-06-20 17:11:59 +0100
committerCaleb Owens <hello@calebowens.com>2022-06-20 17:11:59 +0100
commit7d80327e7dc241599695cbb92b0cd7b80c8ebf0d (patch)
treed16eee5abb406ae89cec44822b7303f76547c1e2 /src/layout/DwindleLayout.cpp
parent3d46c739815b178fa77787083d02fabee8e79a21 (diff)
fixed vertical swapping issue
Diffstat (limited to 'src/layout/DwindleLayout.cpp')
-rw-r--r--src/layout/DwindleLayout.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index 1a22bec0..84bc9450 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -31,13 +31,13 @@ void SDwindleNodeData::recalcSizePosRecursive() {
const auto SPLITSIDE = !splitTop;
if (SPLITSIDE) {
- // split sidey
+ // split left/right
children[0]->position = position;
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
} else {
- // split toppy bottomy
+ // split top/bottom
children[0]->position = position;
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
@@ -237,16 +237,19 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
NEWPARENT->pParent = OPENINGON->pParent;
NEWPARENT->isNode = true; // it is a node
+ const auto WIDTHMULTIPLIER = g_pConfigManager->getFloat("dwindle:split_width_multiplier");
+
// if cursor over first child, make it first, etc
- const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f;
+ const auto SIDEBYSIDE = NEWPARENT->size.x > NEWPARENT->size.y * WIDTHMULTIPLIER;
NEWPARENT->splitTop = !SIDEBYSIDE;
+
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto FORCESPLIT = g_pConfigManager->getInt("dwindle:force_split");
if (FORCESPLIT == 0) {
- if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
- || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
+ if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y))
+ || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y / WIDTHMULTIPLIER, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) {
// we are hovering over the first node, make PNODE first.
NEWPARENT->children[1] = OPENINGON;
NEWPARENT->children[0] = PNODE;
@@ -275,14 +278,16 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
}
// Update the children
- if (NEWPARENT->size.x > NEWPARENT->size.y) {
- // split sidey
+
+
+ if (NEWPARENT->size.x * WIDTHMULTIPLIER > NEWPARENT->size.y) {
+ // split left/right
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
} else {
- // split toppy bottomy
+ // split top/bottom
OPENINGON->position = NEWPARENT->position;
OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);