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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-03-22 21:28:57 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-03-22 21:28:57 +0100
commit2bc29f32ec087f8577ff1fd6bb031ea47b133057 (patch)
treec8e28248bd97fed18669c5d86b9a3f9cc5b15afd /src/layout/DwindleLayout.cpp
parente6a848adc0648bed29bb232ca5ee421ac6f575f9 (diff)
finally fixed XWayland popups
Diffstat (limited to 'src/layout/DwindleLayout.cpp')
-rw-r--r--src/layout/DwindleLayout.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index 38589a3d..904c3f31 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -335,13 +335,13 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
// check if it's on the correct monitor!
Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
- if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) {
+ // TODO: detect a popup in a more consistent way.
+ if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) {
// if it's not, fall back to the center placement
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
} else {
// if it is, we respect where it wants to put itself.
// most of these are popups
- // TODO: detect a popup in a more consistent way.
pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
}
}