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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-03-21 17:24:41 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-03-21 17:24:41 +0100
commit6dcd6f21b91c4bc4f3775543ea18a6fef1e5fc1e (patch)
tree289456ea1c470b1110ec415bc7e7c03d210ebbca /src/layout/DwindleLayout.cpp
parent51ce922ae1dac73181957bb0082a61d7467c19ba (diff)
create floating windows correctly
Diffstat (limited to 'src/layout/DwindleLayout.cpp')
-rw-r--r--src/layout/DwindleLayout.cpp27
1 files changed, 24 insertions, 3 deletions
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index 57f2703f..e496fbd9 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -291,9 +291,30 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
}
void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
- const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
+ wlr_box desiredGeometry = {0};
+ g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry);
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
- pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
- pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
+ if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) {
+ const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
+ pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
+ pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
+
+ } else {
+ // we respect the size.
+ pWindow->m_vRealSize = Vector2D(desiredGeometry.width, desiredGeometry.height);
+
+ // check if it's on the correct monitor!
+ Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f;
+
+ if (g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) {
+ // if it's not, fall back to the center placement
+ pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
+ } else {
+ // if it is, we respect where it wants to put itself.
+ // most of these are popups
+ // TODO: detect a popup in a more consistent way.
+ pWindow->m_vRealPosition = Vector2D(desiredGeometry.x, desiredGeometry.y);
+ }
+ }
} \ No newline at end of file