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authorVaxry <43317083+vaxerski@users.noreply.github.com>2025-07-08 12:41:10 +0200
committerGitHub <noreply@github.com>2025-07-08 12:41:10 +0200
commit8f948827a69499c0b112043debad35f82a312b6b (patch)
tree6d2c678a61db60e64c8cd1160267e2803f89066b /src/helpers/MonitorFrameScheduler.cpp
parent9856563f8966856871a95f70757362f694ff22a6 (diff)
Renderer: Implement new render scheduling (#10936)
Implements a new render scheduling method, where we triple buffer when necessary. Enabled by default, improves FPS on underpowered devices. --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
Diffstat (limited to 'src/helpers/MonitorFrameScheduler.cpp')
-rw-r--r--src/helpers/MonitorFrameScheduler.cpp130
1 files changed, 130 insertions, 0 deletions
diff --git a/src/helpers/MonitorFrameScheduler.cpp b/src/helpers/MonitorFrameScheduler.cpp
new file mode 100644
index 00000000..0dc79159
--- /dev/null
+++ b/src/helpers/MonitorFrameScheduler.cpp
@@ -0,0 +1,130 @@
+#include "MonitorFrameScheduler.hpp"
+#include "../config/ConfigValue.hpp"
+#include "../Compositor.hpp"
+#include "../render/Renderer.hpp"
+#include "../managers/eventLoop/EventLoopManager.hpp"
+
+CMonitorFrameScheduler::CMonitorFrameScheduler(PHLMONITOR m) : m_monitor(m) {
+ ;
+}
+
+void CMonitorFrameScheduler::onSyncFired() {
+ static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
+
+ if (!*PENABLENEW)
+ return;
+
+ // Sync fired: reset submitted state, set as rendered. Check the last render time. If we are running
+ // late, we will instantly render here.
+
+ if (std::chrono::duration_cast<std::chrono::microseconds>(hrc::now() - m_lastRenderBegun).count() / 1000.F < 1000.F / m_monitor->m_refreshRate) {
+ // we are in. Frame is valid. We can just render as normal.
+ Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onSyncFired, didn't miss.", m_monitor->m_name);
+ m_renderAtFrame = true;
+ return;
+ }
+
+ Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onSyncFired, missed.", m_monitor->m_name);
+
+ // we are out. The frame is taking too long to render. Begin rendering immediately, but don't commit yet.
+ m_pendingThird = true;
+ m_renderAtFrame = false; // block frame rendering, we already scheduled
+
+ m_lastRenderBegun = hrc::now();
+ g_pHyprRenderer->renderMonitor(m_monitor.lock(), false);
+ onFinishRender();
+}
+
+void CMonitorFrameScheduler::onPresented() {
+ static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
+
+ if (!*PENABLENEW)
+ return;
+
+ if (!m_pendingThird)
+ return;
+
+ Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onPresented, missed, committing pending.", m_monitor->m_name);
+
+ m_pendingThird = false;
+
+ Debug::log(TRACE, "CMonitorFrameScheduler: {} -> onPresented, missed, committing pending at the earliest convenience.", m_monitor->m_name);
+
+ m_pendingThird = false;
+
+ g_pEventLoopManager->doLater([m = m_monitor.lock()] {
+ g_pHyprRenderer->commitPendingAndDoExplicitSync(m); // commit the pending frame. If it didn't fire yet (is not rendered) it doesn't matter. Syncs will wait.
+
+ // schedule a frame: we might have some missed damage, which got cleared due to the above commit.
+ // TODO: this is not always necessary, but doesn't hurt in general. We likely won't hit this if nothing's happening anyways.
+ if (m->m_damage.hasChanged())
+ g_pCompositor->scheduleFrameForMonitor(m);
+ });
+}
+
+void CMonitorFrameScheduler::onFrame() {
+ static auto PENABLENEW = CConfigValue<Hyprlang::INT>("render:new_render_scheduling");
+
+ if (!canRender())
+ return;
+
+ g_pHyprRenderer->recheckSolitaryForMonitor(m_monitor.lock());
+
+ m_monitor->m_tearingState.busy = false;
+
+ if (m_monitor->m_tearingState.activelyTearing && m_monitor->m_solitaryClient.lock() /* can be invalidated by a recheck */) {
+
+ if (!m_monitor->m_tearingState.frameScheduledWhileBusy)
+ return; // we did not schedule a frame yet to be displayed, but we are tearing. Why render?
+
+ m_monitor->m_tearingState.nextRenderTorn = true;
+ m_monitor->m_tearingState.frameScheduledWhileBusy = false;
+ }
+
+ if (!*PENABLENEW) {
+ m_monitor->m_lastPresentationTimer.reset();
+
+ g_pHyprRenderer->renderMonitor(m_monitor.lock());
+ return;
+ }
+
+ if (!m_renderAtFrame) {
+ Debug::log(TRACE, "CMonitorFrameScheduler: {} -> frame event, but m_renderAtFrame = false.", m_monitor->m_name);
+ return;
+ }
+
+ Debug::log(TRACE, "CMonitorFrameScheduler: {} -> frame event, render = true, rendering normally.", m_monitor->m_name);
+
+ m_lastRenderBegun = hrc::now();
+ g_pHyprRenderer->renderMonitor(m_monitor.lock());
+ onFinishRender();
+}
+
+void CMonitorFrameScheduler::onFinishRender() {
+ m_sync = CEGLSync::create(); // this destroys the old sync
+ g_pEventLoopManager->doOnReadable(m_sync->fd().duplicate(), [this, mon = m_monitor] {
+ if (!m_monitor) // might've gotten destroyed
+ return;
+ onSyncFired();
+ });
+}
+
+bool CMonitorFrameScheduler::canRender() {
+ if ((g_pCompositor->m_aqBackend->hasSession() && !g_pCompositor->m_aqBackend->session->active) || !g_pCompositor->m_sessionActive || g_pCompositor->m_unsafeState) {
+ Debug::log(WARN, "Attempted to render frame on inactive session!");
+
+ if (g_pCompositor->m_unsafeState && std::ranges::any_of(g_pCompositor->m_monitors.begin(), g_pCompositor->m_monitors.end(), [&](auto& m) {
+ return m->m_output != g_pCompositor->m_unsafeOutput->m_output;
+ })) {
+ // restore from unsafe state
+ g_pCompositor->leaveUnsafeState();
+ }
+
+ return false; // cannot draw on session inactive (different tty)
+ }
+
+ if (!m_monitor->m_enabled)
+ return false;
+
+ return true;
+}