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authorMaximilian Seidler <78690852+PaideiaDilemma@users.noreply.github.com>2025-01-07 17:55:14 +0000
committerGitHub <noreply@github.com>2025-01-07 17:55:14 +0000
commit5642ed331df56375c55cd8d56a14054af8bdf8f2 (patch)
tree74a85b022b3319cdfad01343358eaf09a94841d1 /src/helpers/Monitor.cpp
parentc7086f936a06abebcc863c35f634760ca1ee90c0 (diff)
core: move parts of the animation system to hyprutils (#8868)
* core: change animation manager to use Hyprutils::Animation * config: move animation config to hyprutils animation tree * use g_pAnimationManager->createAnimation and the new PHLANIMVAR template * core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks * core: adapt animated variable usage (dereference the shared pointer) * misc: bump CMakeLists to hyprutils 0.3.3
Diffstat (limited to 'src/helpers/Monitor.cpp')
-rw-r--r--src/helpers/Monitor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/helpers/Monitor.cpp b/src/helpers/Monitor.cpp
index 76df00b3..e833e661 100644
--- a/src/helpers/Monitor.cpp
+++ b/src/helpers/Monitor.cpp
@@ -1127,16 +1127,16 @@ void CMonitor::setSpecialWorkspace(const PHLWORKSPACE& pWorkspace) {
if (w->m_bIsFloating && !VECINRECT(MIDDLE, vecPosition.x, vecPosition.y, vecPosition.x + vecSize.x, vecPosition.y + vecSize.y) && !w->isX11OverrideRedirect()) {
// if it's floating and the middle isnt on the current mon, move it to the center
const auto PMONFROMMIDDLE = g_pCompositor->getMonitorFromVector(MIDDLE);
- Vector2D pos = w->m_vRealPosition.goal();
+ Vector2D pos = w->m_vRealPosition->goal();
if (!VECINRECT(MIDDLE, PMONFROMMIDDLE->vecPosition.x, PMONFROMMIDDLE->vecPosition.y, PMONFROMMIDDLE->vecPosition.x + PMONFROMMIDDLE->vecSize.x,
PMONFROMMIDDLE->vecPosition.y + PMONFROMMIDDLE->vecSize.y)) {
// not on any monitor, center
- pos = middle() / 2.f - w->m_vRealSize.goal() / 2.f;
+ pos = middle() / 2.f - w->m_vRealSize->goal() / 2.f;
} else
pos = pos - PMONFROMMIDDLE->vecPosition + vecPosition;
- w->m_vRealPosition = pos;
- w->m_vPosition = pos;
+ *w->m_vRealPosition = pos;
+ w->m_vPosition = pos;
}
}
}