diff options
| author | thejch <66577496+thejch@users.noreply.github.com> | 2024-03-30 18:14:26 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-31 02:14:26 +0100 |
| commit | 16a9c16d9f99bd8be9f1bb15442b001fdf2ea759 (patch) | |
| tree | f9cb60dc2d92519079699e9cb6e71e562b55a8a5 /src/desktop/Window.cpp | |
| parent | 1cc9a44318e53a34f41cc36483502de985b88cf8 (diff) | |
renderer/animations: Fix various inaccurate damage tracking issues and offsets (#5297)
Diffstat (limited to 'src/desktop/Window.cpp')
| -rw-r--r-- | src/desktop/Window.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/desktop/Window.cpp b/src/desktop/Window.cpp index 1336456a..891fd652 100644 --- a/src/desktop/Window.cpp +++ b/src/desktop/Window.cpp @@ -1165,6 +1165,44 @@ void CWindow::setAnimationsToMove() { m_bAnimatingIn = false; } +void CWindow::onWorkspaceAnimUpdate() { + // clip box for animated offsets + if (!m_bIsFloating || m_bPinned || m_bIsFullscreen) { + m_vFloatingOffset = Vector2D(0, 0); + return; + } + + Vector2D offset; + const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_iWorkspaceID); + if (!PWORKSPACE) + return; + + const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); + if (!PWSMON) + return; + + const auto WINBB = getFullWindowBoundingBox(); + if (PWORKSPACE->m_vRenderOffset.value().x != 0) { + const auto PROGRESS = PWORKSPACE->m_vRenderOffset.value().x / PWSMON->vecSize.x; + + if (WINBB.x < PWSMON->vecPosition.x) + offset.x += (PWSMON->vecPosition.x - WINBB.x) * PROGRESS; + + if (WINBB.x + WINBB.width > PWSMON->vecPosition.x + PWSMON->vecSize.x) + offset.x += (WINBB.x + WINBB.width - PWSMON->vecPosition.x - PWSMON->vecSize.x) * PROGRESS; + } else if (PWORKSPACE->m_vRenderOffset.value().y != 0) { + const auto PROGRESS = PWORKSPACE->m_vRenderOffset.value().y / PWSMON->vecSize.y; + + if (WINBB.y < PWSMON->vecPosition.y) + offset.y += (PWSMON->vecPosition.y - WINBB.y) * PROGRESS; + + if (WINBB.y + WINBB.height > PWSMON->vecPosition.y + PWSMON->vecSize.y) + offset.y += (WINBB.y + WINBB.height - PWSMON->vecPosition.y - PWSMON->vecSize.y) * PROGRESS; + } + + m_vFloatingOffset = offset; +} + int CWindow::popupsCount() { if (m_bIsX11) return 1; |
