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authorVaxry <vaxry@vaxry.net>2024-05-05 22:18:10 +0100
committerVaxry <43317083+vaxerski@users.noreply.github.com>2024-05-09 13:37:39 +0100
commited411f53bdcf8d455f9e6ca769693aa84dc8372f (patch)
treeaacedb349acdd1022975d7b622dc7cfe11388223 /src/desktop/Window.cpp
parente4e84064f2d07810e0c150bce1369a0a00503e9a (diff)
cursor: move to a hyprland impl
This moves wlr_cursor to a completely new impl mostly under CPointerManager Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
Diffstat (limited to 'src/desktop/Window.cpp')
-rw-r--r--src/desktop/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/desktop/Window.cpp b/src/desktop/Window.cpp
index e9e50a56..2b95ad4c 100644
--- a/src/desktop/Window.cpp
+++ b/src/desktop/Window.cpp
@@ -1169,7 +1169,7 @@ void CWindow::setSuspended(bool suspend) {
bool CWindow::visibleOnMonitor(CMonitor* pMonitor) {
CBox wbox = {m_vRealPosition.value(), m_vRealSize.value()};
- return wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, wbox.pWlr());
+ return !wbox.intersection({pMonitor->vecPosition, pMonitor->vecSize}).empty();
}
void CWindow::setAnimationsToMove() {