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authorVaxry <43317083+vaxerski@users.noreply.github.com>2024-12-22 17:12:09 +0100
committerGitHub <noreply@github.com>2024-12-22 17:12:09 +0100
commite536b02248f370971716b744968776f6880528be (patch)
tree5e5755b7894eb44f9259cfe0e1d97899148a8a60 /src/desktop/LayerSurface.cpp
parent1cc1a46c2e154a27750b81307040d3bf7ff0f64f (diff)
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
Diffstat (limited to 'src/desktop/LayerSurface.cpp')
-rw-r--r--src/desktop/LayerSurface.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/desktop/LayerSurface.cpp b/src/desktop/LayerSurface.cpp
index bfa77a68..c8134219 100644
--- a/src/desktop/LayerSurface.cpp
+++ b/src/desktop/LayerSurface.cpp
@@ -210,7 +210,7 @@ void CLayerSurface::onUnmap() {
}
// make a snapshot and start fade
- g_pHyprOpenGL->makeLayerSnapshot(self.lock());
+ g_pHyprRenderer->makeLayerSnapshot(self.lock());
startAnimation(false);