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authorvaxerski <vaxry@vaxry.net>2023-01-05 19:25:45 +0100
committervaxerski <vaxry@vaxry.net>2023-01-05 19:25:45 +0100
commit96198dae55b1429449504e49065a10763b288431 (patch)
treeee18d707952df6fcbd4f9295e138d1571b64267b /src/debug/HyprDebugOverlay.cpp
parent0e3547e0f6b4016aa308292a86c43cd47dd206fd (diff)
Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
Diffstat (limited to 'src/debug/HyprDebugOverlay.cpp')
-rw-r--r--src/debug/HyprDebugOverlay.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/debug/HyprDebugOverlay.cpp b/src/debug/HyprDebugOverlay.cpp
index e73b8b3f..c9fde1ad 100644
--- a/src/debug/HyprDebugOverlay.cpp
+++ b/src/debug/HyprDebugOverlay.cpp
@@ -183,5 +183,5 @@ void CHyprDebugOverlay::draw() {
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecSize.x, PMONITOR->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
wlr_box pMonBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
- g_pHyprOpenGL->renderTexture(m_tTexture, &pMonBox, 255.f);
+ g_pHyprOpenGL->renderTexture(m_tTexture, &pMonBox, 1.f);
}