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authorJef <54236+ElJeffe@users.noreply.github.com>2022-11-15 11:21:26 +0100
committerGitHub <noreply@github.com>2022-11-15 10:21:26 +0000
commitdbb67327430574fc9c68a03bc6b896478560e95f (patch)
treeb48bdc8463868eee0cb99dafa094f2a6f4f10e98 /src/config/ConfigManager.hpp
parent4034aa2c60d7ed88cb64e7c36f42ec388c28cfb2 (diff)
apply some rules dynamically when state of window changes (#1020)
Co-authored-by: Jef Steelant <jef.steelant_ext@softathome.com>
Diffstat (limited to 'src/config/ConfigManager.hpp')
-rw-r--r--src/config/ConfigManager.hpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/config/ConfigManager.hpp b/src/config/ConfigManager.hpp
index b78cb273..58f020ba 100644
--- a/src/config/ConfigManager.hpp
+++ b/src/config/ConfigManager.hpp
@@ -48,17 +48,6 @@ struct SMonitorAdditionalReservedArea {
int right = 0;
};
-struct SWindowRule {
- std::string szRule;
- std::string szValue;
-
- bool v2 = false;
- std::string szTitle;
- std::string szClass;
- int bX11 = -1; // -1 means "ANY"
- int bFloating = -1;
-};
-
struct SAnimationPropertyConfig {
bool overriden = true;