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authorVisual-Dawg <imchris@tuta.io>2023-11-06 20:49:03 +0200
committerGitHub <noreply@github.com>2023-11-06 18:49:03 +0000
commit29e0a7112ef5c412e4af640b9d80f80b81a26c94 (patch)
treec2f2c6ef819940d04508738d6a13b439debbe96a /src/config/ConfigManager.cpp
parenta1b7a5a53d66d6289f1a3036d1aa4daa965c363c (diff)
renderer: added new customization options to the blur shaders (#3650)
Adds to `decoration:blur:` `vibrancy` and `vibrancy_darkness`
Diffstat (limited to 'src/config/ConfigManager.cpp')
-rw-r--r--src/config/ConfigManager.cpp58
1 files changed, 30 insertions, 28 deletions
diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp
index 760e9e87..d07e6a6a 100644
--- a/src/config/ConfigManager.cpp
+++ b/src/config/ConfigManager.cpp
@@ -153,34 +153,36 @@ void CConfigManager::setDefaultVars() {
configValues["debug:suppress_errors"].intValue = 0;
configValues["debug:watchdog_timeout"].intValue = 5;
- configValues["decoration:rounding"].intValue = 0;
- configValues["decoration:blur:enabled"].intValue = 1;
- configValues["decoration:blur:size"].intValue = 8;
- configValues["decoration:blur:passes"].intValue = 1;
- configValues["decoration:blur:ignore_opacity"].intValue = 0;
- configValues["decoration:blur:new_optimizations"].intValue = 1;
- configValues["decoration:blur:xray"].intValue = 0;
- configValues["decoration:blur:noise"].floatValue = 0.0117;
- configValues["decoration:blur:contrast"].floatValue = 0.8916;
- configValues["decoration:blur:brightness"].floatValue = 0.8172;
- configValues["decoration:blur:special"].intValue = 0;
- configValues["decoration:active_opacity"].floatValue = 1;
- configValues["decoration:inactive_opacity"].floatValue = 1;
- configValues["decoration:fullscreen_opacity"].floatValue = 1;
- configValues["decoration:no_blur_on_oversized"].intValue = 0;
- configValues["decoration:drop_shadow"].intValue = 1;
- configValues["decoration:shadow_range"].intValue = 4;
- configValues["decoration:shadow_render_power"].intValue = 3;
- configValues["decoration:shadow_ignore_window"].intValue = 1;
- configValues["decoration:shadow_offset"].vecValue = Vector2D();
- configValues["decoration:shadow_scale"].floatValue = 1.f;
- configValues["decoration:col.shadow"].intValue = 0xee1a1a1a;
- configValues["decoration:col.shadow_inactive"].intValue = INT_MAX;
- configValues["decoration:dim_inactive"].intValue = 0;
- configValues["decoration:dim_strength"].floatValue = 0.5f;
- configValues["decoration:dim_special"].floatValue = 0.2f;
- configValues["decoration:dim_around"].floatValue = 0.4f;
- configValues["decoration:screen_shader"].strValue = STRVAL_EMPTY;
+ configValues["decoration:rounding"].intValue = 0;
+ configValues["decoration:blur:enabled"].intValue = 1;
+ configValues["decoration:blur:size"].intValue = 8;
+ configValues["decoration:blur:passes"].intValue = 1;
+ configValues["decoration:blur:ignore_opacity"].intValue = 0;
+ configValues["decoration:blur:new_optimizations"].intValue = 1;
+ configValues["decoration:blur:xray"].intValue = 0;
+ configValues["decoration:blur:contrast"].floatValue = 0.8916;
+ configValues["decoration:blur:brightness"].floatValue = 1.0;
+ configValues["decoration:blur:vibrancy"].floatValue = 0.1696;
+ configValues["decoration:blur:vibrancy_darkness"].floatValue = 0.0;
+ configValues["decoration:blur:noise"].floatValue = 0.0117;
+ configValues["decoration:blur:special"].intValue = 0;
+ configValues["decoration:active_opacity"].floatValue = 1;
+ configValues["decoration:inactive_opacity"].floatValue = 1;
+ configValues["decoration:fullscreen_opacity"].floatValue = 1;
+ configValues["decoration:no_blur_on_oversized"].intValue = 0;
+ configValues["decoration:drop_shadow"].intValue = 1;
+ configValues["decoration:shadow_range"].intValue = 4;
+ configValues["decoration:shadow_render_power"].intValue = 3;
+ configValues["decoration:shadow_ignore_window"].intValue = 1;
+ configValues["decoration:shadow_offset"].vecValue = Vector2D();
+ configValues["decoration:shadow_scale"].floatValue = 1.f;
+ configValues["decoration:col.shadow"].intValue = 0xee1a1a1a;
+ configValues["decoration:col.shadow_inactive"].intValue = INT_MAX;
+ configValues["decoration:dim_inactive"].intValue = 0;
+ configValues["decoration:dim_strength"].floatValue = 0.5f;
+ configValues["decoration:dim_special"].floatValue = 0.2f;
+ configValues["decoration:dim_around"].floatValue = 0.4f;
+ configValues["decoration:screen_shader"].strValue = STRVAL_EMPTY;
configValues["dwindle:pseudotile"].intValue = 0;
configValues["dwindle:force_split"].intValue = 0;