diff options
| author | Epilepsy Gatherings <73647246+phonetic112@users.noreply.github.com> | 2024-03-07 21:24:44 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-03-08 02:24:44 +0000 |
| commit | e52d3fa8522ff83813a9006d4bf46b3057f4a4cc (patch) | |
| tree | 31b7e16e9a76718fe6cb5b6b2c19948ef6f946b9 /src/Window.hpp | |
| parent | ceecdd0fd511122b7ff4f477a606880fe6599100 (diff) | |
windowrules: Make min/maxsize rules dynamic (#4775)
* rebase
* simplify and remove prop
* Stuff
- add back win prop
- change minsize defaults
- change request formatting for setprop
* style fix
* remove empty line
* change defaults
* redo string to vec
* remove redundant parsing
* change to vec
* support commas
* remove static rules
* take out garbage
* format
* don't allow commas and resize on setprop
* use isNumber
Diffstat (limited to 'src/Window.hpp')
| -rw-r--r-- | src/Window.hpp | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/src/Window.hpp b/src/Window.hpp index aeb674d1..5fcb951f 100644 --- a/src/Window.hpp +++ b/src/Window.hpp @@ -142,26 +142,28 @@ struct SWindowSpecialRenderData { }; struct SWindowAdditionalConfigData { - std::string animationStyle = std::string(""); - CWindowOverridableVar<int> rounding = -1; // -1 means no - CWindowOverridableVar<bool> forceNoBlur = false; - CWindowOverridableVar<bool> forceOpaque = false; - CWindowOverridableVar<bool> forceOpaqueOverridden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher. - CWindowOverridableVar<bool> forceAllowsInput = false; - CWindowOverridableVar<bool> forceNoAnims = false; - CWindowOverridableVar<bool> forceNoBorder = false; - CWindowOverridableVar<bool> forceNoShadow = false; - CWindowOverridableVar<bool> forceNoDim = false; - CWindowOverridableVar<bool> noFocus = false; - CWindowOverridableVar<bool> windowDanceCompat = false; - CWindowOverridableVar<bool> noMaxSize = false; - CWindowOverridableVar<bool> dimAround = false; - CWindowOverridableVar<bool> forceRGBX = false; - CWindowOverridableVar<bool> keepAspectRatio = false; - CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one - CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one - CWindowOverridableVar<bool> forceTearing = false; - CWindowOverridableVar<bool> nearestNeighbor = false; + std::string animationStyle = std::string(""); + CWindowOverridableVar<int> rounding = -1; // -1 means no + CWindowOverridableVar<bool> forceNoBlur = false; + CWindowOverridableVar<bool> forceOpaque = false; + CWindowOverridableVar<bool> forceOpaqueOverridden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher. + CWindowOverridableVar<bool> forceAllowsInput = false; + CWindowOverridableVar<bool> forceNoAnims = false; + CWindowOverridableVar<bool> forceNoBorder = false; + CWindowOverridableVar<bool> forceNoShadow = false; + CWindowOverridableVar<bool> forceNoDim = false; + CWindowOverridableVar<bool> noFocus = false; + CWindowOverridableVar<bool> windowDanceCompat = false; + CWindowOverridableVar<bool> noMaxSize = false; + CWindowOverridableVar<Vector2D> maxSize = Vector2D(std::numeric_limits<double>::max(), std::numeric_limits<double>::max()); + CWindowOverridableVar<Vector2D> minSize = Vector2D(1, 1); + CWindowOverridableVar<bool> dimAround = false; + CWindowOverridableVar<bool> forceRGBX = false; + CWindowOverridableVar<bool> keepAspectRatio = false; + CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one + CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one + CWindowOverridableVar<bool> forceTearing = false; + CWindowOverridableVar<bool> nearestNeighbor = false; }; struct SWindowRule { |
