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authorJef <54236+ElJeffe@users.noreply.github.com>2022-11-15 11:21:26 +0100
committerGitHub <noreply@github.com>2022-11-15 10:21:26 +0000
commitdbb67327430574fc9c68a03bc6b896478560e95f (patch)
treeb48bdc8463868eee0cb99dafa094f2a6f4f10e98 /src/Window.hpp
parent4034aa2c60d7ed88cb64e7c36f42ec388c28cfb2 (diff)
apply some rules dynamically when state of window changes (#1020)
Co-authored-by: Jef Steelant <jef.steelant_ext@softathome.com>
Diffstat (limited to 'src/Window.hpp')
-rw-r--r--src/Window.hpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Window.hpp b/src/Window.hpp
index a8e1bd6b..b0014af9 100644
--- a/src/Window.hpp
+++ b/src/Window.hpp
@@ -39,6 +39,19 @@ struct SWindowAdditionalConfigData {
bool windowDanceCompat = false;
};
+struct SWindowRule {
+ std::string szRule;
+ std::string szValue;
+
+ bool v2 = false;
+ std::string szTitle;
+ std::string szClass;
+ int bX11 = -1; // -1 means "ANY"
+ int bFloating = -1;
+ int bFullscreen = -1;
+ int bPinned = -1;
+};
+
class CWindow {
public:
CWindow();
@@ -189,6 +202,8 @@ public:
void onMap();
void setHidden(bool hidden);
bool isHidden();
+ void applyDynamicRule(const SWindowRule& r);
+ void updateDynamicRules();
private:
// For hidden windows and stuff