diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2022-12-16 17:17:31 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-16 17:17:31 +0000 |
| commit | 98a4fa2b0d79298fa29b048a3ba15c3bf5aed8cd (patch) | |
| tree | 64e78342cf08e5f9ad87bd5f6ea36233133be7bb /src/Window.hpp | |
| parent | 7c33c7fc64203c17b4f3625a16ae6b4774992c0e (diff) | |
Added clang format (#1239)
* clang-format stuff and format files
Diffstat (limited to 'src/Window.hpp')
| -rw-r--r-- | src/Window.hpp | 207 |
1 files changed, 104 insertions, 103 deletions
diff --git a/src/Window.hpp b/src/Window.hpp index 2d76d12d..2d0dd0cc 100644 --- a/src/Window.hpp +++ b/src/Window.hpp @@ -8,7 +8,8 @@ #include <deque> #include "config/ConfigDataValues.hpp" -enum eIdleInhibitMode { +enum eIdleInhibitMode +{ IDLEINHIBIT_NONE = 0, IDLEINHIBIT_ALWAYS, IDLEINHIBIT_FULLSCREEN, @@ -16,49 +17,49 @@ enum eIdleInhibitMode { }; struct SWindowSpecialRenderData { - bool alphaOverride = false; - float alpha = 1.f; - bool alphaInactiveOverride = false; - float alphaInactive = -1.f; // -1 means unset + bool alphaOverride = false; + float alpha = 1.f; + bool alphaInactiveOverride = false; + float alphaInactive = -1.f; // -1 means unset - int64_t activeBorderColor = -1; // -1 means unset + int64_t activeBorderColor = -1; // -1 means unset int64_t inactiveBorderColor = -1; // -1 means unset // set by the layout - bool rounding = true; - bool border = true; - bool decorate = true; + bool rounding = true; + bool border = true; + bool decorate = true; }; struct SWindowAdditionalConfigData { - std::string animationStyle = ""; - int rounding = -1; // -1 means no - bool forceNoBlur = false; - bool forceOpaque = false; - bool forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher. - bool forceAllowsInput = false; - bool forceNoAnims = false; - bool forceNoBorder = false; - bool forceNoShadow = false; - bool windowDanceCompat = false; - bool noMaxSize = false; + std::string animationStyle = ""; + int rounding = -1; // -1 means no + bool forceNoBlur = false; + bool forceOpaque = false; + bool forceOpaqueOverriden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher. + bool forceAllowsInput = false; + bool forceNoAnims = false; + bool forceNoBorder = false; + bool forceNoShadow = false; + bool windowDanceCompat = false; + bool noMaxSize = false; }; struct SWindowRule { std::string szRule; std::string szValue; - bool v2 = false; + bool v2 = false; std::string szTitle; std::string szClass; - int bX11 = -1; // -1 means "ANY" - int bFloating = -1; - int bFullscreen = -1; - int bPinned = -1; + int bX11 = -1; // -1 means "ANY" + int bFloating = -1; + int bFullscreen = -1; + int bPinned = -1; }; class CWindow { -public: + public: CWindow(); ~CWindow(); @@ -79,142 +80,142 @@ public: DYNLISTENER(toplevelClose); DYNLISTENER(toplevelActivate); DYNLISTENER(toplevelFullscreen); - // DYNLISTENER(newSubsurfaceWindow); + // DYNLISTENER(newSubsurfaceWindow); union { - wlr_xdg_surface* xdg; + wlr_xdg_surface* xdg; wlr_xwayland_surface* xwayland; } m_uSurface; // this is the position and size of the "bounding box" - Vector2D m_vPosition = Vector2D(0,0); - Vector2D m_vSize = Vector2D(0,0); + Vector2D m_vPosition = Vector2D(0, 0); + Vector2D m_vSize = Vector2D(0, 0); // this is the real position and size used to draw the thing - CAnimatedVariable m_vRealPosition; - CAnimatedVariable m_vRealSize; + CAnimatedVariable m_vRealPosition; + CAnimatedVariable m_vRealSize; // for not spamming the protocols - Vector2D m_vReportedPosition; - Vector2D m_vReportedSize; + Vector2D m_vReportedPosition; + Vector2D m_vReportedSize; // for restoring floating statuses - Vector2D m_vLastFloatingSize; + Vector2D m_vLastFloatingSize; // this is used for pseudotiling - bool m_bIsPseudotiled = false; - Vector2D m_vPseudoSize = Vector2D(0,0); + bool m_bIsPseudotiled = false; + Vector2D m_vPseudoSize = Vector2D(0, 0); - uint64_t m_iTags = 0; - bool m_bIsFloating = false; - bool m_bDraggingTiled = false; // for dragging around tiled windows - bool m_bIsFullscreen = false; - uint64_t m_iMonitorID = -1; - std::string m_szTitle = ""; - int m_iWorkspaceID = -1; + uint64_t m_iTags = 0; + bool m_bIsFloating = false; + bool m_bDraggingTiled = false; // for dragging around tiled windows + bool m_bIsFullscreen = false; + uint64_t m_iMonitorID = -1; + std::string m_szTitle = ""; + int m_iWorkspaceID = -1; - bool m_bIsMapped = false; + bool m_bIsMapped = false; - bool m_bRequestsFloat = false; + bool m_bRequestsFloat = false; // This is for fullscreen apps - bool m_bCreatedOverFullscreen = false; + bool m_bCreatedOverFullscreen = false; // XWayland stuff - bool m_bIsX11 = false; - bool m_bMappedX11 = false; - CWindow* m_pX11Parent = nullptr; - uint64_t m_iX11Type = 0; - bool m_bIsModal = false; - bool m_bX11DoesntWantBorders = false; - bool m_bX11ShouldntFocus = false; + bool m_bIsX11 = false; + bool m_bMappedX11 = false; + CWindow* m_pX11Parent = nullptr; + uint64_t m_iX11Type = 0; + bool m_bIsModal = false; + bool m_bX11DoesntWantBorders = false; + bool m_bX11ShouldntFocus = false; // // For nofocus - bool m_bNoFocus = false; - bool m_bNoInitialFocus = false; + bool m_bNoFocus = false; + bool m_bNoInitialFocus = false; // initial fullscreen and fullscreen disabled - bool m_bWantsInitialFullscreen = false; - bool m_bNoFullscreenRequest = false; + bool m_bWantsInitialFullscreen = false; + bool m_bNoFullscreenRequest = false; - SSurfaceTreeNode* m_pSurfaceTree = nullptr; + SSurfaceTreeNode* m_pSurfaceTree = nullptr; // Animated border - CGradientValueData m_cRealBorderColor = {0}; - CGradientValueData m_cRealBorderColorPrevious = {0}; - CAnimatedVariable m_fBorderAnimationProgress; + CGradientValueData m_cRealBorderColor = {0}; + CGradientValueData m_cRealBorderColorPrevious = {0}; + CAnimatedVariable m_fBorderAnimationProgress; // Fade in-out - CAnimatedVariable m_fAlpha; - bool m_bFadingOut = false; - bool m_bReadyToDelete = false; - Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in - Vector2D m_vOriginalClosedSize; // drawing the closing animations + CAnimatedVariable m_fAlpha; + bool m_bFadingOut = false; + bool m_bReadyToDelete = false; + Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in + Vector2D m_vOriginalClosedSize; // drawing the closing animations // For pinned (sticky) windows - bool m_bPinned = false; + bool m_bPinned = false; // for proper cycling. While cycling we can't just move the pointers, so we need to keep track of the last cycled window. - CWindow* m_pLastCycledWindow = nullptr; + CWindow* m_pLastCycledWindow = nullptr; // Foreign Toplevel proto - wlr_foreign_toplevel_handle_v1* m_phForeignToplevel = nullptr; + wlr_foreign_toplevel_handle_v1* m_phForeignToplevel = nullptr; // Window decorations std::deque<std::unique_ptr<IHyprWindowDecoration>> m_dWindowDecorations; - std::vector<IHyprWindowDecoration*> m_vDecosToRemove; + std::vector<IHyprWindowDecoration*> m_vDecosToRemove; // Special render data, rules, etc - SWindowSpecialRenderData m_sSpecialRenderData; - SWindowAdditionalConfigData m_sAdditionalConfigData; + SWindowSpecialRenderData m_sSpecialRenderData; + SWindowAdditionalConfigData m_sAdditionalConfigData; // for alpha - CAnimatedVariable m_fActiveInactiveAlpha; + CAnimatedVariable m_fActiveInactiveAlpha; // animated shadow color - CAnimatedVariable m_cRealShadowColor; + CAnimatedVariable m_cRealShadowColor; // animated tint - CAnimatedVariable m_fDimPercent; + CAnimatedVariable m_fDimPercent; // swallowing - CWindow* m_pSwallowed = nullptr; + CWindow* m_pSwallowed = nullptr; // for toplevel monitor events - uint64_t m_iLastToplevelMonitorID = -1; - uint64_t m_iLastSurfaceMonitorID = -1; + uint64_t m_iLastToplevelMonitorID = -1; + uint64_t m_iLastSurfaceMonitorID = -1; // for idle inhibiting windows - eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE; + eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE; // For the list lookup - bool operator==(const CWindow& rhs) { - return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && m_bFadingOut == rhs.m_bFadingOut; + bool operator==(const CWindow& rhs) { + return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize && + m_bFadingOut == rhs.m_bFadingOut; } // methods - wlr_box getFullWindowBoundingBox(); - wlr_box getWindowIdealBoundingBoxIgnoreReserved(); - void updateWindowDecos(); - pid_t getPID(); + wlr_box getFullWindowBoundingBox(); + wlr_box getWindowIdealBoundingBoxIgnoreReserved(); + void updateWindowDecos(); + pid_t getPID(); IHyprWindowDecoration* getDecorationByType(eDecorationType); - void removeDecorationByType(eDecorationType); - void createToplevelHandle(); - void destroyToplevelHandle(); - void updateToplevel(); - void updateSurfaceOutputs(); - void moveToWorkspace(int); - CWindow* X11TransientFor(); - void onUnmap(); - void onMap(); - void setHidden(bool hidden); - bool isHidden(); - void applyDynamicRule(const SWindowRule& r); - void updateDynamicRules(); - -private: + void removeDecorationByType(eDecorationType); + void createToplevelHandle(); + void destroyToplevelHandle(); + void updateToplevel(); + void updateSurfaceOutputs(); + void moveToWorkspace(int); + CWindow* X11TransientFor(); + void onUnmap(); + void onMap(); + void setHidden(bool hidden); + bool isHidden(); + void applyDynamicRule(const SWindowRule& r); + void updateDynamicRules(); + + private: // For hidden windows and stuff - bool m_bHidden = false; - + bool m_bHidden = false; }; |
