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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-12-20 02:18:47 +0000
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-12-20 02:18:47 +0000
commit4fd90144d13a6a8d34ac77f9340ce7fd397c3464 (patch)
tree3709696d68ee8731207e3003084bbc297579b01c /src/Window.hpp
parent3e2785b9707348e918b61491bee5f69c43be9a66 (diff)
touch up the clang format and format all files
Diffstat (limited to 'src/Window.hpp')
-rw-r--r--src/Window.hpp112
1 files changed, 56 insertions, 56 deletions
diff --git a/src/Window.hpp b/src/Window.hpp
index 4c5fae55..0c01061b 100644
--- a/src/Window.hpp
+++ b/src/Window.hpp
@@ -26,9 +26,9 @@ struct SWindowSpecialRenderData {
int64_t inactiveBorderColor = -1; // -1 means unset
// set by the layout
- bool rounding = true;
- bool border = true;
- bool decorate = true;
+ bool rounding = true;
+ bool border = true;
+ bool decorate = true;
};
struct SWindowAdditionalConfigData {
@@ -88,110 +88,110 @@ class CWindow {
} m_uSurface;
// this is the position and size of the "bounding box"
- Vector2D m_vPosition = Vector2D(0, 0);
- Vector2D m_vSize = Vector2D(0, 0);
+ Vector2D m_vPosition = Vector2D(0, 0);
+ Vector2D m_vSize = Vector2D(0, 0);
// this is the real position and size used to draw the thing
- CAnimatedVariable m_vRealPosition;
- CAnimatedVariable m_vRealSize;
+ CAnimatedVariable m_vRealPosition;
+ CAnimatedVariable m_vRealSize;
// for not spamming the protocols
- Vector2D m_vReportedPosition;
- Vector2D m_vReportedSize;
+ Vector2D m_vReportedPosition;
+ Vector2D m_vReportedSize;
// for restoring floating statuses
- Vector2D m_vLastFloatingSize;
- Vector2D m_vLastFloatingPosition;
+ Vector2D m_vLastFloatingSize;
+ Vector2D m_vLastFloatingPosition;
// this is used for pseudotiling
- bool m_bIsPseudotiled = false;
- Vector2D m_vPseudoSize = Vector2D(0, 0);
+ bool m_bIsPseudotiled = false;
+ Vector2D m_vPseudoSize = Vector2D(0, 0);
- uint64_t m_iTags = 0;
- bool m_bIsFloating = false;
- bool m_bDraggingTiled = false; // for dragging around tiled windows
- bool m_bIsFullscreen = false;
- uint64_t m_iMonitorID = -1;
- std::string m_szTitle = "";
- int m_iWorkspaceID = -1;
+ uint64_t m_iTags = 0;
+ bool m_bIsFloating = false;
+ bool m_bDraggingTiled = false; // for dragging around tiled windows
+ bool m_bIsFullscreen = false;
+ uint64_t m_iMonitorID = -1;
+ std::string m_szTitle = "";
+ int m_iWorkspaceID = -1;
- bool m_bIsMapped = false;
+ bool m_bIsMapped = false;
- bool m_bRequestsFloat = false;
+ bool m_bRequestsFloat = false;
// This is for fullscreen apps
- bool m_bCreatedOverFullscreen = false;
+ bool m_bCreatedOverFullscreen = false;
// XWayland stuff
- bool m_bIsX11 = false;
- bool m_bMappedX11 = false;
- CWindow* m_pX11Parent = nullptr;
- uint64_t m_iX11Type = 0;
- bool m_bIsModal = false;
- bool m_bX11DoesntWantBorders = false;
- bool m_bX11ShouldntFocus = false;
+ bool m_bIsX11 = false;
+ bool m_bMappedX11 = false;
+ CWindow* m_pX11Parent = nullptr;
+ uint64_t m_iX11Type = 0;
+ bool m_bIsModal = false;
+ bool m_bX11DoesntWantBorders = false;
+ bool m_bX11ShouldntFocus = false;
//
// For nofocus
- bool m_bNoFocus = false;
- bool m_bNoInitialFocus = false;
+ bool m_bNoFocus = false;
+ bool m_bNoInitialFocus = false;
// initial fullscreen and fullscreen disabled
- bool m_bWantsInitialFullscreen = false;
- bool m_bNoFullscreenRequest = false;
+ bool m_bWantsInitialFullscreen = false;
+ bool m_bNoFullscreenRequest = false;
- SSurfaceTreeNode* m_pSurfaceTree = nullptr;
+ SSurfaceTreeNode* m_pSurfaceTree = nullptr;
// Animated border
- CGradientValueData m_cRealBorderColor = {0};
- CGradientValueData m_cRealBorderColorPrevious = {0};
- CAnimatedVariable m_fBorderAnimationProgress;
+ CGradientValueData m_cRealBorderColor = {0};
+ CGradientValueData m_cRealBorderColorPrevious = {0};
+ CAnimatedVariable m_fBorderAnimationProgress;
// Fade in-out
- CAnimatedVariable m_fAlpha;
- bool m_bFadingOut = false;
- bool m_bReadyToDelete = false;
- Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
- Vector2D m_vOriginalClosedSize; // drawing the closing animations
+ CAnimatedVariable m_fAlpha;
+ bool m_bFadingOut = false;
+ bool m_bReadyToDelete = false;
+ Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
+ Vector2D m_vOriginalClosedSize; // drawing the closing animations
// For pinned (sticky) windows
- bool m_bPinned = false;
+ bool m_bPinned = false;
// for proper cycling. While cycling we can't just move the pointers, so we need to keep track of the last cycled window.
- CWindow* m_pLastCycledWindow = nullptr;
+ CWindow* m_pLastCycledWindow = nullptr;
// Foreign Toplevel proto
- wlr_foreign_toplevel_handle_v1* m_phForeignToplevel = nullptr;
+ wlr_foreign_toplevel_handle_v1* m_phForeignToplevel = nullptr;
// Window decorations
std::deque<std::unique_ptr<IHyprWindowDecoration>> m_dWindowDecorations;
std::vector<IHyprWindowDecoration*> m_vDecosToRemove;
// Special render data, rules, etc
- SWindowSpecialRenderData m_sSpecialRenderData;
- SWindowAdditionalConfigData m_sAdditionalConfigData;
+ SWindowSpecialRenderData m_sSpecialRenderData;
+ SWindowAdditionalConfigData m_sAdditionalConfigData;
// for alpha
- CAnimatedVariable m_fActiveInactiveAlpha;
+ CAnimatedVariable m_fActiveInactiveAlpha;
// animated shadow color
- CAnimatedVariable m_cRealShadowColor;
+ CAnimatedVariable m_cRealShadowColor;
// animated tint
- CAnimatedVariable m_fDimPercent;
+ CAnimatedVariable m_fDimPercent;
// swallowing
- CWindow* m_pSwallowed = nullptr;
+ CWindow* m_pSwallowed = nullptr;
// for toplevel monitor events
- uint64_t m_iLastToplevelMonitorID = -1;
- uint64_t m_iLastSurfaceMonitorID = -1;
+ uint64_t m_iLastToplevelMonitorID = -1;
+ uint64_t m_iLastSurfaceMonitorID = -1;
// for idle inhibiting windows
- eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE;
+ eIdleInhibitMode m_eIdleInhibitMode = IDLEINHIBIT_NONE;
// For the list lookup
- bool operator==(const CWindow& rhs) {
+ bool operator==(const CWindow& rhs) {
return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize &&
m_bFadingOut == rhs.m_bFadingOut;
}