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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-26 17:56:43 +0000
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-26 17:57:02 +0000
commit0948b078e1789605c42746a024df6039bb566b45 (patch)
treee3e1a0dfe0cf748343b290f30ef85824993145c8 /src/Window.cpp
parent52c03569007f3df1a3fc740450db9b4b81d06ca7 (diff)
added border gradients
Diffstat (limited to 'src/Window.cpp')
-rw-r--r--src/Window.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Window.cpp b/src/Window.cpp
index f13cb6d1..274c3d57 100644
--- a/src/Window.cpp
+++ b/src/Window.cpp
@@ -5,7 +5,7 @@
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
- m_cRealBorderColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
+ m_fBorderAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
@@ -262,7 +262,7 @@ void CWindow::onUnmap() {
m_vRealPosition.setCallbackOnEnd(unregisterVar);
m_vRealSize.setCallbackOnEnd(unregisterVar);
- m_cRealBorderColor.setCallbackOnEnd(unregisterVar);
+ m_fBorderAnimationProgress.setCallbackOnEnd(unregisterVar);
m_fActiveInactiveAlpha.setCallbackOnEnd(unregisterVar);
m_fAlpha.setCallbackOnEnd(unregisterVar);
m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
@@ -276,7 +276,7 @@ void CWindow::onMap() {
// JIC, reset the callbacks. If any are set, we'll make sure they are cleared so we don't accidentally unset them. (In case a window got remapped)
m_vRealPosition.resetAllCallbacks();
m_vRealSize.resetAllCallbacks();
- m_cRealBorderColor.resetAllCallbacks();
+ m_fBorderAnimationProgress.resetAllCallbacks();
m_fActiveInactiveAlpha.resetAllCallbacks();
m_fAlpha.resetAllCallbacks();
m_cRealShadowColor.resetAllCallbacks();
@@ -284,7 +284,7 @@ void CWindow::onMap() {
m_vRealPosition.registerVar();
m_vRealSize.registerVar();
- m_cRealBorderColor.registerVar();
+ m_fBorderAnimationProgress.registerVar();
m_fActiveInactiveAlpha.registerVar();
m_fAlpha.registerVar();
m_cRealShadowColor.registerVar();