diff options
| author | jmanc3 <jman12316@live.com> | 2025-08-22 12:19:00 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-22 18:19:00 +0100 |
| commit | e95ba5bf5911fbc5e33d10e3f1ae1291f906a19f (patch) | |
| tree | 780729998f5ba6905db37ace912c19366f8896f7 /src/SharedDefs.hpp | |
| parent | 4e8875b5e9700c81ca4e169dc7b85bb5b3c8cb7a (diff) | |
renderer: add eRenderStage::RENDER_POST_WALLPAPER (#11501)
Comes after the wallpaper is rendered, but before all windows and docks are rendered
Diffstat (limited to 'src/SharedDefs.hpp')
| -rw-r--r-- | src/SharedDefs.hpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/SharedDefs.hpp b/src/SharedDefs.hpp index b8094997..639d160a 100644 --- a/src/SharedDefs.hpp +++ b/src/SharedDefs.hpp @@ -18,15 +18,16 @@ enum eIcons : uint8_t { }; enum eRenderStage : uint8_t { - RENDER_PRE = 0, /* Before binding the gl context */ - RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */ - RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */ - RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */ - RENDER_LAST_MOMENT, /* Last moment to render with the gl context */ - RENDER_POST, /* After rendering is finished, gl context not available anymore */ - RENDER_POST_MIRROR, /* After rendering a mirror */ - RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */ - RENDER_POST_WINDOW, /* After rendering a window (any pass) */ + RENDER_PRE = 0, /* Before binding the gl context */ + RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */ + RENDER_POST_WALLPAPER, /* After background layer, but before bottom and overlay layers */ + RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */ + RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */ + RENDER_LAST_MOMENT, /* Last moment to render with the gl context */ + RENDER_POST, /* After rendering is finished, gl context not available anymore */ + RENDER_POST_MIRROR, /* After rendering a mirror */ + RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */ + RENDER_POST_WINDOW, /* After rendering a window (any pass) */ }; enum eInputType : uint8_t { |
