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authorjmanc3 <jman12316@live.com>2025-08-22 12:19:00 -0500
committerGitHub <noreply@github.com>2025-08-22 18:19:00 +0100
commite95ba5bf5911fbc5e33d10e3f1ae1291f906a19f (patch)
tree780729998f5ba6905db37ace912c19366f8896f7 /src/SharedDefs.hpp
parent4e8875b5e9700c81ca4e169dc7b85bb5b3c8cb7a (diff)
renderer: add eRenderStage::RENDER_POST_WALLPAPER (#11501)
Comes after the wallpaper is rendered, but before all windows and docks are rendered
Diffstat (limited to 'src/SharedDefs.hpp')
-rw-r--r--src/SharedDefs.hpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/SharedDefs.hpp b/src/SharedDefs.hpp
index b8094997..639d160a 100644
--- a/src/SharedDefs.hpp
+++ b/src/SharedDefs.hpp
@@ -18,15 +18,16 @@ enum eIcons : uint8_t {
};
enum eRenderStage : uint8_t {
- RENDER_PRE = 0, /* Before binding the gl context */
- RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */
- RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */
- RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */
- RENDER_LAST_MOMENT, /* Last moment to render with the gl context */
- RENDER_POST, /* After rendering is finished, gl context not available anymore */
- RENDER_POST_MIRROR, /* After rendering a mirror */
- RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */
- RENDER_POST_WINDOW, /* After rendering a window (any pass) */
+ RENDER_PRE = 0, /* Before binding the gl context */
+ RENDER_BEGIN, /* Just when the rendering begins, nothing has been rendered yet. Damage, current render data in opengl valid. */
+ RENDER_POST_WALLPAPER, /* After background layer, but before bottom and overlay layers */
+ RENDER_PRE_WINDOWS, /* Pre windows, post bottom and overlay layers */
+ RENDER_POST_WINDOWS, /* Post windows, pre top/overlay layers, etc */
+ RENDER_LAST_MOMENT, /* Last moment to render with the gl context */
+ RENDER_POST, /* After rendering is finished, gl context not available anymore */
+ RENDER_POST_MIRROR, /* After rendering a mirror */
+ RENDER_PRE_WINDOW, /* Before rendering a window (any pass) Note some windows (e.g. tiled) may have 2 passes (main & popup) */
+ RENDER_POST_WINDOW, /* After rendering a window (any pass) */
};
enum eInputType : uint8_t {