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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-04 16:25:30 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-04 16:25:30 +0200
commitc21881be252aaea61eb8d3f7192b4032f27f6f14 (patch)
treef64eab47e9628e91aaf91c53d605d80bd58e5a8e /src/Compositor.cpp
parent462781b16f9763cbfd8f182b8680b00c823ecd9e (diff)
Implement proper z-system
Diffstat (limited to 'src/Compositor.cpp')
-rw-r--r--src/Compositor.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 5f444fe8..8dd5c561 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -242,8 +242,7 @@ bool CCompositor::windowExists(CWindow* pWindow) {
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
- // first loop over floating cuz they're above
- // TODO: make an actual Z-system
+ // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -272,8 +271,7 @@ CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
- // first loop over floating cuz they're above
- // TODO: make an actual Z-system
+ // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_bIsFloating && w.m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -292,8 +290,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
- // first loop over floating cuz they're above
- // TODO: make an actual Z-system
+ // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsMapped && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -532,4 +529,16 @@ bool CCompositor::isWindowActive(CWindow* pWindow) {
const auto PSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
return PSURFACE == m_pLastFocus || pWindow == m_pLastWindow;
+}
+
+void CCompositor::moveWindowToTop(CWindow* pWindow) {
+ if (!windowValidMapped(pWindow))
+ return;
+
+ for (auto it = m_lWindows.begin(); it != m_lWindows.end(); ++it) {
+ if (&(*it) == pWindow) {
+ m_lWindows.splice(m_lWindows.end(), m_lWindows, it);
+ break;
+ }
+ }
} \ No newline at end of file