diff options
| author | 00-KAMIDUKI <96825783+00-KAMIDUKI@users.noreply.github.com> | 2025-07-22 03:05:47 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-07-21 21:05:47 +0200 |
| commit | 50758505d5c784052437a371a707fc2dc60bb34a (patch) | |
| tree | 7c1b6748799044ae3906c500c10ce4629454b075 /example | |
| parent | 462729d8655a3a37ba19fe254d8ecb6677963563 (diff) | |
example: make screen shader example compatible with glsl 300 (#10846) (#11132)
Diffstat (limited to 'example')
| -rw-r--r-- | example/screenShader.frag | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/example/screenShader.frag b/example/screenShader.frag index 5eeac17a..71598e51 100644 --- a/example/screenShader.frag +++ b/example/screenShader.frag @@ -1,16 +1,19 @@ // // Example blue light filter shader. -// +// + +#version 300 es precision mediump float; -varying vec2 v_texcoord; +in vec2 v_texcoord; +layout(location = 0) out vec4 fragColor; uniform sampler2D tex; void main() { - vec4 pixColor = texture2D(tex, v_texcoord); + vec4 pixColor = texture(tex, v_texcoord); pixColor[2] *= 0.8; - gl_FragColor = pixColor; + fragColor = pixColor; } |
